| "Educational video games... isn't that an oxymoron?" -Some Guy | ||||||||||||
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News!Joan Ganz Cooney Center
Monday, May 12, 2008
On May 9th, resident genius* Dan Norton traveled to New York City to attend the first annual symposium of the Joan Ganz Cooney Center. Filament Games was invited to the event, Logging into the Playground: How Digital Media are Shaping Children's Learning, to participate in the discourse on the many ways our society can effectively utilize digital media to advance children's learning. The gathering featured a wide array of leaders in research, industry, policy, philanthropy and education, and you can read more about it HERE!"The event was encouraging" said Mr. Norton, "It was an important first step for the leaders in our society to understand the capabilities of educational video games". *(self-proclaimed) Link It |
What We're PlayingThe Godfather (Wii, Blackhand Edition):The Godfather: Blackhand edition is without a doubt the most violent game I’ve ever played. Following the spirit of the movie, the only way to gain respect is through money, violence, or a combination of the two. Much like the movie, you are a mobster equal parts brutality, loyalty and corruption. For some reason the elements of the Godfather serve as a reasonable justification to the ultra-violent world you inhabit, as opposed to the GTA titles that always left me feeling empty. This game is great! Oblivion: Oblivion is a terrific game. It's big and beautiful. On the other hand, it's big and beautiful. Like its predecessor, Oblivion has a tendency to overwhelm. If you're used to walking away from a game with a sense of completion, be prepared to seek counseling. Also, unless you have a super beefy graphics card, understand that liberal slider adjustment will be necessary. With the appropriate horsepower, though, it really is something to stand at the top of a mountain and see the tower of the capitol city clear down in the valley below. And as much as I'm a fan of stylised aesthetics, the texture work in Oblivion is pretty astounding. Sure, the glass armor set is powerful, but more importantly, it's sooo pretty. Dark Messiah: Heroes of Might and Magic: Contrary to the critics, I thoroughly enjoy this game's story mode. Yes, it is a rail ride like Half-Life. But I liked Half-Life. The combat mechanic feels very natural and the skill system is very intuitive. Unfortunately, you don't ever need to use the skills you earn to accomplish the game. Also, I enjoy the sequences where the player looses control, like being dragged to safety by a friend after getting stunned by an explosion. What We PlayedPirates: The Legend of Black Cat Dragon Quest Heroes: Rocket Slime |
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