Game Spotlight: Junior Achievement's RoboSellers

Today we're highlighting RoboSellers, an economics and entrepreneurship learning game that teaches players about the role of money in everyday life...

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April 9, 2018

An abstraction is, of course, an expression of...a thing, that is not the thing itself. Since we make games about a thing, you can (and should) see each of our games as an abstraction of the thing that we’re trying to express...

January 17, 2018

Making things is hard. Games are particularly tough things to make, because they take so many different skillsets at once. At Filament, the designer’s job is not to imagine and then delegate a bunch of smart stuff, but rather to help everyone else so...

June 14, 2017

It’s been a long time since I’ve rapped at ya, but today I thought I’d revisit the wild, wild world of gamification...

May 18, 2017

I had the distinct pleasure of meeting with a special ELL convening hosted by iCivics in DC to talk about some new things coming down the pike for Do I Have a Right?. Currently in development is a Spanish-language translation of the game, as well as...

April 20, 2017

Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised. As per usual, I had strong opinions without any justification, so I thought I would take some time to unpack my...

March 13, 2017

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition...

February 22, 2017

Holy cow, have you guys checked out quadcopters?! 

We live in interesting times, where a convergence of technologies, spurred by mobile phone development has led to a ton of very powerful things getting embedded into very small devices. This include...

January 30, 2017

It’s been really exciting to cut our teeth on our first round of VR projects, and it’s led to a lot of interesting rumination on how to approach the design of a learning game in VR with the ever-shifting hardware capabilities across the entire spectr...

December 7, 2016

Whenever we start a project, it’s pretty common for us to not have a formal finished pitch. Early concepts and proposal aside, there is still a giant gap between “here’s what we’d like our users to know” and “this is what the game is like”. It’s nuts...

November 9, 2016

We’ve had a lot of amazing clients over the years here at Filament. When your day-to-day job is to design creative projects that help people, you wind up meeting a ton of incredible people. But it’s not always rosy- making learning games is a risky,...

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we create playful experiences that improve people's lives

FILAMENT GAMES

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MADISON, WI 53703

(866) 663-9288