Game Spotlight: Junior Achievement's RoboSellers

Today we're highlighting RoboSellers, an economics and entrepreneurship learning game that teaches players about the role of money in everyday life...

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October 9, 2017

This month, ESA asked Dan White, CEO of Filament Games in Madison, Wisconsin, about his experiences in the video game industry, the types of games and technologies the studio focuses on, and the role that video games will play in the future of educat...

August 16, 2017

Ultimately, schools should - and eventually will - care about games because they’re ideally suited to teach complex concepts and impart 21st century skills (AKA things that matter outside of school in the 21st century)...

November 14, 2016

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it intera...

August 17, 2016

So, you have a brilliant product idea and you think Uncle Sam should fund it. I can’t blame you. Compared to VC money, SBIR funding comes with relatively few strings attached. Most importantly: you don’t have to give up any equity. So what’s the catc...

April 18, 2016

I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”. I began the presentation by disavowing the title because it suggests that, up to this point, engagement has been l...

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