Game Spotlight: Junior Achievement's RoboSellers

Today we're highlighting RoboSellers, an economics and entrepreneurship learning game that teaches players about the role of money in everyday life...

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October 16, 2017

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to ev...

October 11, 2017

Game developers, just like a storyteller, try to craft an experience so that interest is maintained throughout. We can’t create a memorable experience that changes people’s lives if they stop playing...

March 16, 2017

Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Before Plants vs. Zombies the game industry had falsely concluded that the casual mar...

February 16, 2017

One antidote to inaccurate self-assessment is high-quality feedback, Dunning says. Feedback is where games excel. In particular, educational games have the most impact when they layer feedback on top of these vague and complicated real life systems.....

January 23, 2017

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to conv...

January 11, 2017

As programmers, we can embed fail-safes into our code. In essence, we get decide what failure looks like. As we are writing code we choose how rigorously we validate our work; for example, checking that values are not null, lists are not empty, or nu...

December 14, 2016

When I provide insight into game development, instead of talking about specific games, the conversation revolves around the building blocks of games we call features. Through analyzing the atomic elements of games and how they can be combined and wor...

September 22, 2016

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate tho...

September 8, 2016

The one word commonly used to describe the gap between prototype and professional, high-end software is “polish”. At this point in the project lifecycle, polish isn’t about trying to add more features - it’s about refining how well the features work...

July 13, 2016

Video games spend most of their time rendering. WebGL provides the opportunity for your browser to access more of your computer’s hardware, which dramatically increases performance. In addition to rendering more efficiently, developers have many more...

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we create playful experiences that improve people's lives

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