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Future-Proofing Your Project

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Selecting Technology One of the first decisions…

Filament Games | Educational Game Developer

Building Creative Practices: Psychological Safety

This is the first piece in an ongoing series about developing skillsets that position you for success in a creative enterprise. Central to my approach is the idea that I’ll explore one concept per article. I’ve gained my perspective directing small marketing teams, wherein skinny resource margins mean that incremental growth is more achievable than…

Filament Games | Educational Game Developer

How to Make a Video Game for Learning: Costs and Considerations

Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, but I have a few caveats: I can’t walk through every possible game feature (there are many and we make new ones all the time). I can’t provide a standard menu of features either,…

Filament Games | Educational Game Developer
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