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How VR Changes Learning

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

Filament Games | Educational Game Developers

Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances…

Filament Games | Educational Game Developer

Game Spotlight: Junior Achievement’s RoboSellers

Today we’re highlighting the release of an all-new game created for our longtime partner Junior Achievement: RoboSellers, an economics and entrepreneurship learning game that teaches about the role of money in everyday life. In the game, players take on the role of a space-faring entrepreneur tasked with traveling between alien worlds, buying and selling robot…

Filament Games | Educational Game Developer

We Want To Be Your Grant Partner

Game-based learning and nonprofits make for a dynamic duo – just like Mario and Princess Peach! Many nonprofits have a mission focused on meaningful education and action. Game-based learning is exceptionally suited to allow learners to actively learn through experimentation while deeply engaged in the outcomes of the experience. We can design games to not…

Filament Games | Educational Game Developer
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