Game Spotlight: Junior Achievement's RoboSellers

Today we're highlighting RoboSellers, an economics and entrepreneurship learning game that teaches players about the role of money in everyday life...

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October 3, 2018

With the number of local community gaming events like M+DEV Conference, Madison FemDev, and Indie Arcade seemingly increasing each year, there has never before been a better time to be a part of Wisconsin’s flourishing game development scene…

July 16, 2018

Communication is a critical aspect of any collaborative enterprise, and game development is no exception to that rule. There are any number of tools to facilitate communication...

March 26, 2018

To help guide you on your journey to game dev enlightenment, we’ve asked core members of our team to share their advice for getting hired at a game studio...

July 31, 2017

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, a...

June 1, 2017

An essential part of educational game development is user testing - something we treat very seriously and with a lot of importance. This is because conducting user testing throughout the development cycle is a critical, necessary process to obtain im...

March 16, 2016

While it's certainly true that good testers can come from anywhere and with any background, it is not true that anyone can be a good tester. Testing may not require a specialized degree or years of formal training, but it does require a specific set...

February 24, 2016

Making software – any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4 – is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to somet...

February 2, 2016

Welcome back to the Filament Games Podcast! 
We hope you’ve enjoyed the show! This week on the podcast, we invite quality assurance professional, Peter Rambo, into the studio to discuss how QA impacts game design. We also learn what Dan purchased wit...

January 4, 2016

It Begins With An Idea 
Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where...

November 9, 2015

Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, break down some common questions, and show you how we think when determining cost...

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we create playful experiences that improve people's lives

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