Game Spotlight: Junior Achievement's RoboSellers

Today we're highlighting RoboSellers, an economics and entrepreneurship learning game that teaches players about the role of money in everyday life...

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November 7, 2018

Free supplemental lesson plans, activities, and resources to accompany Breaking Boundaries in Science, our VR celebration of some of history’s most renowned women scientists (also free!)...

August 22, 2018

At Filament Games, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games...

July 9, 2018

SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect teaching and learning outcomes...

March 26, 2018

To help guide you on your journey to game dev enlightenment, we’ve asked core members of our team to share their advice for getting hired at a game studio...

November 29, 2017

One thing has become increasingly apparent - the world (and specifically Madison, WI) needs more coders! Now, we’ve already shared our thoughts on how to apply for game engineering jobs, but maybe you’re totally new to coding and you’re just getting...

November 27, 2017

With another year of travel under our collective belts, it’s time for another rendition of our list of the top 5 EdTech conferences to attend - 2018 edition! We searched far and wide, from convention centers to… other convention centers, to bring you...

March 27, 2017

Our step-by-step guide not only helps you kickstart your game-based learning program, but also provides important lessons on how to evaluate student learning, analyze the success of the program, and more...

January 18, 2017

In India, nearly 75% of fifth grade students cannot do division and 25% of children drop out of school before they reach fifth grade. To support these students, EkStep created a learner-centric, technology-enabled platform designed to improve applied...

December 7, 2016

Whenever we start a project, it’s pretty common for us to not have a formal finished pitch. Early concepts and proposal aside, there is still a giant gap between “here’s what we’d like our users to know” and “this is what the game is like”. It’s nuts...

November 28, 2016

Earlier this year we worked with the team at McGraw-Hill to create a suite of four forward-facing science games designed to help teachers engage students and improve results in STEM education. Inspire Science represents a fully digital core curriculu...

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we create playful experiences that improve people's lives

FILAMENT GAMES

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MADISON, WI 53703

(866) 663-9288