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A Little Accuracy with Your Artistic License

Wed 18 Aug 2010 - 11:40AM by Tyler Law

Landform Detectives was one of my very first projects at Filament. The game had all kinds of interesting art and Flash issues!

A Word With Catherine Templeton

Mon 02 Aug 2010 - 01:08PM by Erin Mehlos

When Justice Sandra Day O'Connor went looking for two outstanding individuals to act as National Coordinators for the iCivics initiative, one of the invitations she extended was to Catherine Templeton.

A Comprehensive Case for Games in Learning

Thu 27 May 2010 - 07:45AM by Erin Mehlos

The Education Arcade was born of MIT researchers examining modern media in learning via the Games-to-Teach Project.

Drilling Down: Ian Bogost on Drills vs. Instruction

Mon 17 May 2010 - 11:12AM by Erin Mehlos

The paragon of edutainment failure by which all other terrible, flailing attempts to fun-up otherwise dry learning objectives are measured is the much-maligned Math Blaster, whose "gameplay" is usually described as drill or drill-and-practice.

Perfect Chaos

Tue 15 Jun 2010 - 02:04PM by Dan Norton

Eco Defenders will always be one of my favorites among the games we've made. Science is often represented as a set of crystalline lenses you can hold up to the world and discern its essential underpinnings. It's a myth-breaker, an illusion-stripper, and the ultimate tool for discerning Reality As It Is.

Games at Home: Q&A with Robin Martin

Thu 13 May 2010 - 03:01PM by Erin Mehlos

A blog post that reviewed Energy City was recently brought to my attention.

Energy City's Traffic Jam

Wed 12 May 2010 - 07:10AM by Arthur Low

Energy City's primary learning objective was to introduce kids to the difficulties of energy management. We wanted players to explore questions about where energy comes from and why we use the sources we do.

Oldie but Goodie: Learning to Play to Learn

Wed 12 May 2010 - 07:07AM by Erin Mehlos

It's only a short jaunt in the Wayback Machine to 2005, when Brenda Laurel was summarily dismissing educational games as "crap" and I was doodling terrible visual accompaniments to otherwise insightful Soapbox articles at Gamasutra.

Vector Smoke Effects Walkthrough

Thu 15 Apr 2010 - 08:29AM by Rebecca Rettenmund

For Energy City, I created a puff-of-smoke effect that looks a lot like a popped kernel of popcorn.

Micro and Macro Education in Career Explorer

Tue 09 Mar 2010 - 05:43PM by Dan Norton

What if a game's educational objectives are about exploring rather than formally assessing? What if a game is designed to help a player form an opinion rather than be told an answer?