Can educational video games be the next generation of assessment tools? A lot of people working in the field of educational video games think so. As Filament's Director of Research I've been thinking a lot about this issue lately!
Do you know someone who would like to incorporate digital games into their teaching but don't know where to begin? Over the years Richard Byrne has been working with many teachers who are interested in using video games as a teaching resource but are not completely informed on where to start or what their options are. So he has written up some pointers!
Can you iron a framed piece of fancy paper onto your clothing? Nope! The recently adopted system of badges to symbolize certifications are becoming a new way to display achievement. Unlike the traditional college diploma, many of these digital badges represent mastery of fine skills that are not commonly recognized in a classroom.
Since 2002 the New Media Consortium has published an annual Horizon Report: an examination of new or emerging technologies likely to gain mainstream traction within a variety of fields in the following five years.
Joystiq and eSchool News recently reported on a $3 million grant from the Bill and Melinda Gates Foundation that will fuel a new MMOG co-developed by MIT's Education Arcade and (you guessed it) Filament Games.
Huffington Post is talking about games in learning again! This time they've featured an Education piece on iCivics and how the program is combating declining civics engagement in the face of recent emphasis on STEM learning.
Educator-turned-educational-software-consultant Anita Greenburg blogs about free resources for teachers. Last September she stumbled upon iCivics, and is now heartily recommending it to her readers.
Matt Haselton, one of our design interns, has been published in the inaugural issue of Well Played, a quarterly peer-reviewed journal focusing on the experience of gameplay.