The Right Online Games
The JASON Project's Marjee Chmiel has an article at Newsobserver.com dissecting how well-designed educational games can work as well or better than lecture or other conventional, passive ways of conveying knowledge and learning. She contrasts the hours of engagement required by the average 40-hour game with time spent (or, more to the point, not spent) on most school curricula, and talks about the success of the JASON games and how interactive media can be more easily integrated into classroom learning. Check it out!