Cosmos Chaos News
 
 
 
 

Blogger Has "Never Been so Excited About an Educational Video Game"

Tue 07 Sep 2010 - 09:32AM by Erin Mehlos

There's an awesome review of the recently-released Cosmos Chaos on MovieMatics.com...and it's bafflingly titled "Splinter Cell - Conviction Review".

Wait, what?

Try to look past the unfortunate title, though, and read the rest of the in-depth props. Concluded the author: "It’s an educational game for children, but it’s really, truly, seriously, fun."

And it has nothing whatsoever to do with Sam Fisher.

Cosmos Chaos: Family Friendly

Wed 21 Jul 2010 - 02:58PM by Erin Mehlos

Parent game-buying resource Family Friendly Videogames.com reviewed Cosmos Chaos last week, a game they'd earlier recognized as a favorite at June's E3 show. They had plenty of nice things to say about the game's educational and entertainment value, as well as its broad appeal, pointing out that it can be played and enjoyed by parents, tweens, and kids as young as five.

Cosmos Chaos Evaluation

Tue 15 Jun 2010 - 02:04PM by Erin Mehlos

Some time ago, our partner in Cosmos Chaos crime, Pacific Resources for Education and Learning (PREL), commissioned a study to gauge the impact of playing Cosmos Chaos on the vocabulary knowledge of fourth graders. The study looked at two groups of students: the first attended an afterschool program and the second supplemented the program with the game. The latter group performed measurably higher in vocabulary knowledge assessments. Moreover, children from Spanish-speaking or bilingual households benefited even more than their counterparts from monolingual backgrounds. This seems to suggest that Cosmos Chaos - and games like it - are not only useful learning aids, but may potentially be particularly effective tools for teaching bilingual children.

Getting Over the Slump

Mon 06 Jul 2009 - 04:26PM by Dan White

Dr. James Paul Gee, the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University and a leading authority on literacy and the potential of educational games, is working with the Joan Ganz Cooney Center to develop a new policy framework to use digital technologies and different assessment techniques to avoid the “4th Grade Reading Slump." As part of this effort, Dr. Gee and the Cetner have published a paper titled Getting Over the Slump, which examines how conventional and "new" literacies can converge with emerging media to produce a powerful new learning equation that can stimulate both our early education system and our children's abilities to innovate and create.

This information is sourced from the Joan Ganz Cooney Center's publications page.