Among the questions covered: Why use games to educate? What is the importance of failure in learning games? What learning methodologies can games exploit that schools can't? Should games be used to "trick" students into learning? A favorite quote from the article: "It's interesting to see how students who never knew a world before Nintendo readily embrace mistakes and move on without blinking while those who knew a world before Google still feel like 'right' and 'wrong' are two permanent states of knowledge."