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Developer Blog
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A Little Accuracy with Your Artistic LicenseWed 18 Aug 2010 - 11:40AM by Tyler Law
Landform Detectives was one of my very first projects at Filament. The game had all kinds of interesting art and Flash issues!
Perfect ChaosTue 15 Jun 2010 - 02:04PM by Dan Norton
Eco Defenders will always be one of my favorites among the games we've made. Science is often represented as a set of crystalline lenses you can hold up to the world and discern its essential underpinnings. It's a myth-breaker, an illusion-stripper, and the ultimate tool for discerning Reality As It Is.
Energy City's Traffic JamWed 12 May 2010 - 07:10AM by Arthur Low
Energy City's primary learning objective was to introduce kids to the difficulties of energy management. We wanted players to explore questions about where energy comes from and why we use the sources we do. Vector Smoke Effects WalkthroughThu 15 Apr 2010 - 08:29AM by Rebecca Rettenmund
For Energy City, I created a puff-of-smoke effect that looks a lot like a popped kernel of popcorn. Micro and Macro Education in Career ExplorerTue 09 Mar 2010 - 05:43PM by Dan Norton
What if a game's educational objectives are about exploring rather than formally assessing? What if a game is designed to help a player form an opinion rather than be told an answer? From Big to LittleFri 29 Jan 2010 - 10:50AM by Dan Norton
Some of you who are familiar with our projects on the website may notice similarities between Argument Wars and the Guardian of Law project. Man, you guys don't miss a trick! This is not a coincidence. Argument Wars is actually a mini-game experience originally designed to be embedded in the Guardian of Law game.
Digital CarvingMon 19 Oct 2009 - 08:10AM by Fiona Zimmer
It was late spring, 2006. The Dans and I were discussing the user interface for the United Sugpiaq Alutiiq game prototype: "We want it to look hand-carved, but not primitive. It should look tangible." The prototype's premise was unique not only from a design standpoint, but a philosophical standpoint as well. Doc Structure is Half the BattleThu 03 Sep 2009 - 10:16AM by Dan Norton
Cosmos Chaos was one of Filament's first projects. We were hired by partners PREL and Aloha Island to offer our expertise, but the actual knowledge exchange among Filament, PREL and AI was happily a two-way street. Or, I suppose, a three-way street...or maybe it was three two-way streets. I'll diagram it later. ANYWAY...
Changing Clothes in 30 SecondsWed 05 Aug 2009 - 05:51PM by Rick Horton
This Dev Blog post covers a couple techniques we are using in Do I Have a Right? to make certain art tasks easier to handle. Backstory C1 With a TwistFri 24 Jul 2009 - 03:16PM by Spencer Evans
There are many different ways to display a curve in modern computer graphics. The most common method uses some type of Cubic Hermite Spline approximation. |
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