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In Prisoner of Echo, students play a researcher trapped on the asteroid 60 Echo, in a facility patrolled by robots gone haywire, relying exclusively on sound to navigate their surroundings, communicate, and detect escapees. To foil the bots and escape the base, students must use their wits, their knowledge about the properties of sound, and a Sonic Visualizer (a special device that allows them to see sound waves).
This game is designed to be used in inclusive science classrooms that have a diverse range of students (e.g., average and above average students, students with high incidence disabilities, English language learners, and students who struggle with reading). It is designed using the Universal Design for Learning framework, strategically aligned to key state standards, and formulated to integrate seamlessly with existing curricula.
(The development and testing of this game is being supported by a grant from the National Science Foundation (award #IIP-1046229))