Welcome to Episode 12! This week we arrive at the end of our quest for a good mobile game. We also discuss why Filament hasn't made more mobile games, why Brandon is a stock photographer, and what lead us to design a game about chickens on planes.
"The most enjoyable thing about mobile is that you're working with the devices that most likely everyone's got full literacy and agency on. If you can make a thing that works on mobile, you'll be able to catch a lot of different people in a lot of different places." - Dan Norton, Chief Creative Officer