Welcome back to the Filament Games Podcast! We hope you’ve enjoyed the show! This week on the podcast, we invite quality assurance professional, Peter Rambo, into the studio to discuss how QA impacts game design. We also learn what Dan purchased with his first paycheck, which games the team has been playing, and what game design bug takes the cake as Peter's favorite.
"The act of making games is nothing like the act of playing games."
- Dan Norton, Chief Creative Officer
Peter came to Madison by way of Philadelphia, where he was the only QA person at Shenandoah Studio, a purveyor of the finest WW2-era strategy games for iOS. Before stumbling into the games industry and learning what QA was, he spent four years QAing words in newspapers as a copy editor. In addition to his QA expertise, Peter once hosted the 38-hour-long Black Friday Comedy Marathon with his friends in Hey, We're Cool.