Arthur earned a BS in computer science with a major in Real-Time Interactive Simulation and minor in Mathematics from DigiPen Institute of Technology (one of the world's premier colleges focusing on game development and related studies). While at DigiPen, Arthur worked on a number of low-level programming language projects (utilizing robotics and embedded systems) as well as four high-level collaborative game projects. At Filament he has either worked on or led development in creating over a dozen educational games and simulations; helping to earn Filament's 2010 SIIA CODiE Award for Best Educational Game and more recently the 2011 National STEM Video Game Challenge Developer Award. Arthur contributes to the collective primarily through the direction of the development team, writing code, and assisting in the design of projects. Arthur's early recognition of education being the cure to all that ails us has helped guide him on the path to being an educator through his unique talents. Beyond programming, Arthur's interests extend to physics, philosophy and education, which syncs well with Filament and its own game design mantra.
Arthur also advises on a handful of program advisory committees for local institutions of higher education wishing to implement two and four year degrees focused around game programming and design.