Dan White is a founding partner and CEO at Filament Games, where he directs both business and development operations. White earned an MS in Educational Communications and Technology from the University of Wisconsin – Madison and a BS in Communication Technologies from Cornell University. During his tenure at UW, Dan worked with leading games and education researchers, Dr. Kurt Squire and Dr. James Gee. He also acted as Designer of Instructional Technologies at the University of Wisconsin’s Division of Information Technology and the Academic ADL Co-Lab. Previously, White worked as a Producer on the Cornell Theory Center’s NSF-funded SciCentr Project, a series of innovative online virtual worlds for informal science and technology outreach. White serves on the advisory board for Games for Change and is a founding member of the GLS (Games Learning Society) organization at UW-Madison. He has presented on the business and design of learning games at numerous conferences, including Games for Change; NSTA (national); Serious Games; SIEGE; Games Learning Society; and Wisconsin Entrepreneurs. White has served as a reviewer for the National Science Foundation and is serving as PI on two Small Business Innovation Research (SBIR) grants recently awarded to Filament by the Department of Education and the National Science Foundation.