Filament Brain Power


Alex Stone - Filament Games CTO
Alex Stone
Alex has 10 years of experience developing educational software and is credited on 30 released learning game titles. Prior to co-founding Filament, he developed content management and learning management systems. Alex has a bachelor's degree in Computer Science from the University of Wisconsin.

Fun Fact
Alex's favorite city is San Francisco, but Madison is close enough.
Dan Norton - Filament Games CCO
Dan Norton
Dan Norton is a founding partner and CCO at Filament Games. He specializes in crafting educational game design documents and storyboards that originate from learning objectives. Dan sees Filament as an opportunity to merge his life long love of games with his incessant quest to learn about new and interesting things. Aside from games and game design, he enjoys bicycling, playing guitar poorly and spending time with his incredibly stupid chickens.

Fun Fact
Dan's initials spell his name!
Dan White - Filament Games CEO
Dan White
Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based learning, is a "best practice" in the field of education. An alumnus of Cornell University and the University of Wisconsin-Madison, Dan has two primary passions: making outstanding learning games and building sustainable businesses.

Fun Fact
Dan will grant control of the company to any staffer who can beat him in a push-up or pull-up contest.


Abby Friesen - Filament Games Game Designer
Abby Friesen
Game Designer
Having worked at Filament since 2011, Abby has designed more than 20 learning games around a variety of subjects, including kindergarten verbs, middle school biology and civics, college-level contract law, submarine sonar, and more! Her game Reach for the Sun has won multiple awards and is available on Steam, along with the plant genetics game Crazy Plant Shop. She has experience designing systems, AI, puzzle mechanics, multiplayer experiences, simulations, quest-driven games, and much more.

Fun Fact
Abby plays roller derby in her spare time under the moniker "Why Male Models".
Luke Jayapalan - Game Designer
Luke Jayapalan
Game Designer
As a Game Designer at Filament, Luke works with clients and with Filament's talented development team to find the most fun and effective way to help players learn new skills and subject matter. Luke loves working on educational games because the new subject matter often calls for new approaches and makes every game different.

Fun Fact
Luke loves singing and has been doing so for as long as he can remember.


Alex Yaeger - Game Artist
Alex Yaeger
Visual & Interaction Designer
Alex's skills bridge graphic design and digital fantasy/scifi illustration with over five years experience in designing for advertising agencies and video games alike. Growing up around drafting tools: Alex has a natural affinity for precise increments, orthographic three-view projections, grid-based layouts, and a nearly unhealthy obsession for "pixel perfection."

Fun Fact
Despite being so very pale, nocturnal, and deceptively youthful—Alex is most likely not a vampire.
Chenya Chang - Filament Games Visual Design Lead
Chenya Chang
Visual Design Lead
As a Game Artist at Filament Games, Chenya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.

Fun Fact
Chenya is trilingual and is incomprehensible in all three languages.
Joe Horan - Visual & Interaction Designer
Joe Horan
Visual & Interaction Designer
Joe was born in Boston, MA and raised in Appleton, WI. He started as a web designer and became a marketing director at one point in time. Joe also helped work on DayZ mod and is now enjoying a career as a full-time UI designer.

Fun Fact
Joe likes making animations.
Lynden Fenske - Filament Games 3D Generalist
Lynden Fenske
3D Generalist
As a 3D Generalist, Lynden is responsible for the creation and implementation of art assets in Filament's 3D game projects. Despite what her title suggests, she's been known to occasionally infiltrate the 2D Illustration team, especially when there's animation that needs doing.

Fun Fact
Having grown up on a farm, Lynden possesses an overabundance of weird animal stories (that she shares at every available opportunity).
Madeline Folz - Filament Games Web and Graphic Designer
Madeline Folz
Web & Graphic Designer
A graduate of the Milwaukee Institute of Art and Design with a Bachelor of Fine Arts degree in Communication Design, Madeline is a graphic and web designer who also collaboratively works on game development. Her other areas of design interest include branding and identity, typography, packaging, information graphics, and letterpress printing.

Fun Fact
She will stop traffic to save turtles.
Megan Tran - Filament Games Interaction Design Team Lead
Megan Tran
Interaction Design Team Lead
Megan has a love for all things digital, and specializes in creating game interfaces and websites! In her spare time, she can often be found illustrating crazy scenes of dinosaurs, dogs, and nice blobs. Her latest endeavor involves tackling the world of 3d software, because why only make games in 2D, when they can be in THREE DEEEE.

Fun Fact
Megan mains a pretty tough Jigglypuff in Smash Bros!
Natasha Soglin - Filament Games Game Art Team Lead
Natasha Soglin
Game Art Team Lead
Natasha is a Game Artist, having received her Art degree from UW-Madison in 2011. She specializes in the conceptualization, painting and animation of creatures, critters, and all things animal-related.

Fun Fact
Natasha accidentally fell into an ARPG and we haven't seen her since. If found, please contact our main office.
Roma Jensen - Game Artist
Roma Jensen
Game Artist
Roma is a graduate of Milwaukee Institute of Art and Design, where she studied illustration and animation. She now puts both of those skills to use at Filament, drawing various chickens and jungle plants. In her spare time, Roma watches cheesy 80’s films and draws clowns who are also cops.

Fun Fact
Don’t look now, but I’m right behind you.


Alex Beauchesne - Game Engineer
Alex Beauchesne
Game Engineer
Alex is a game developer and engineer at Filament. He believes a good engineer works to give as much creative power to the rest of the team as possible while minimizing the pressure of technical constraints. To this end, he takes a particular interest in systems and tools work.

Fun Fact
Alex writes his own interactive fiction in his spare time.
Arthur Low - Filament Games Engineering Director
Arthur Low
Director of Development
Arthur is a 6th year Filament veteran. He has contributed to countless projects in either advisory or lead engineer roles. He plays a key role assisting in the day to day development for many teams, directs professional development of the studio's other engineers, and oversees some of the more challenging technical aspects of our ambitious projects. Arthur's core competency revolves around equal parts staff leadership and game engine development. He holds a BS in Computer Science with a focus on Real-Time Interactive Simulation and Mathematics from DigiPen Institute of Technology.

Fun Fact
Arthur moonlights as an electronic music producer.
Jared Levine - Game Engineer
Jared Levine
Game Engineer
With a final shove, you manage to open the heavy oaken door, revealing the chamber beyond. In the center of this small room, you see a sturdy table, surrounded by several comfortable chairs. The table is covered in loose parchment, quills, and many small multi-faceted gemstones, with numerals etched into their many faces. At the end of the table opposite from you, you see a game engineer, whose face is buried deep within Unity's reference manual, scouring its contents for more mystical arcane phrases. He locks eyes with you and says, "Oh, yeah, I'll have that build for you soon." before turning away. Roll for initiative!

Fun Fact
Jared used to make games at Zachtronics, which is pretty neat. (If you hadn't guessed, he's also a dungeon master.)
Jonathan Kieffer - Filament Games Game Engineer
Jonathan Kieffer
Game Engineer
Jonathan's passions lie in engineering and art and how they interact. He is a spirited believer in lifelong education and continually endeavors to learn. He enjoys making products that enhance people’s lives with teams who are motivated by quality craftsmanship and thoughtful design.

Fun Fact
Jonathan secretly wants to be an artist.
Stephen Calender - Filament Games Game Engineering Team Lead
Stephen Calender
Game Engineering Team Lead
One of Stephen's favorite quotes is Arthur C Clarke's law "Any sufficiently advanced technology is indistinguishable from magic." As a game engineer, his deepest desire is to make magic.

Fun Fact
Stephen can keep a secret.
Terra Lauterbach - Game Engineer
Terra Lauterbach
Game Engineer
Terra is a self-taught engineer from Wisconsin who has a degree in Game Development from Herzing University. She uses her genre-diverse background in indie games to help her code games, tools, and content systems from the ground up for all disciplines on the project.

Fun Fact
Terra is overly fascinated by eSports, hour long prog-rock songs, and popcorn.


Ethan Cayko - Associate Producer
Ethan Cayko
Associate Producer
Ethan is a Production Assistant at Filament Games. When he's is not making schedules, logging tasks, and arranging playtests, he can be found playing drums, making sonic art, and drinking espresso.

Fun Fact
As a high school student, Ethan won $200 for a snare drum solo in a talent competition. Little did the judges know, he had forgotten the music half-way through and was improvising.


Andy Bourassa - Web Architect
Andy Bourassa
Web Architect
Although he started building websites on Geocities with his best friend in 1996, Andy has been developing web and mobile applications professionally for over nine years. His role at Filament ranges from front-end user interface development to database optimization to API design and construction. Prior to joining Filament Andy worked on a wide range of software projects including native iOS applications, lexical analysis software and various content management systems and social networks.

Fun Fact
Andy has traveled to 20 countries and is a licensed pilot.


Brian Czech - Filament Games QA Team Lead
Brian Czech
QA Team Lead
Brian has been doing software quality assurance professionally since 2007. He worked on the Cardiology Cardiovascular Information System at Epic for 5 years, and has been breaking games at Filament since November 2013. As anyone can attest, QA is definitely the most important and most awesome department at any software company.

Fun Fact
Brian tries to make delicious craft beer in his free time, but often fails because chemistry is hard. Also he's ambidextrous or whatever.
Georgia Adkins - Quality Assurance
Georgia Adkins
QA Analyst
Georgia graduated from the University of Wisconsin - Madison with degrees in International and East Asian studies. She developed a keen interest in education while teaching English overseas before ultimately venturing into the field of educational games. In her role as a QA Analyst, Georgia assists in testing various projects and values the joy and challenge in attempting to break things.

Fun Fact
Georgia loves dabbling in Korean cooking to appease her reverse-homesickness.
Shaina Peshkov - Filament Games QA Director
Shaina Peshkov
Director of Operations
Shaina has over 7 years experience working in this industry in Quality Assurance. Her resume includes companies like Blizzard Entertainment and IBM. Her role is largely focused on planning out the test cycle for projects. This includes things like test planning, attending sprint meetings, and training the test team. Shaina has shipped 7 AAA titles, and is also certified with ASTQB as a Tester and Test Manager.

Fun Fact
Shaina really, really, really enjoys Star Trek.
Steven Farrell - QA Associate
Steven Farrell
QA Associate
Steven has been playing games since before his somewhat spotty memory remembers. After a seminal experience with Bioshock in 2008, Steven became convinced that games had deeper emotional/cultural resonance than they let on. Inspired by his mother's passion for teaching, Steven set out to study how games + learning could save the world (or at least make it a little brighter) by focusing on a fusion of folklore and game design at UW-Madison. Here at Filament, Steven fights for games' integrity by virtually smashing them and seeing what happens.

Fun Fact:
Steven's right nostril has whistled a concert A-flat since 2010.


Josh Bartels - Filament Games Sound and Video Engineer
Josh Bartels
Sound & Video Engineer
What kind of music would accompany the growth of a cactus? What does the inside of a stomach sound like? These are the type of questions Josh asks himself every day. Josh spends most of his time in a quiet, padded room where nobody can hear him scream...composing music, creating sound effects, recording voices, and producing video and cinematic content for ALL of our games!

Fun Fact
Josh's musical style is influenced by movie composers Hans Zimmer, Michael Giacchino, and John Powell.


Brandon Pittser - Filament Games Director of Marketing & Outreach
Brandon Pittser
Director of Marketing & Outreach
As Director of Marketing & Outreach at Filament Games, Brandon applies his passion for games and learning to our content marketing practice and overall marketing strategy. He thrives on creating and sustaining a meaningful conversation with educators and developers about game-based learning, all while pursuing partnerships that will expand the reach and adoption of learning games. Aside from marketing direction and content generation, his role at Filament also includes customer service management, business development for both distribution and licensing, corporate citizenship and community outreach, and hosting the occasional podcast.

Fun Fact
In his free time, Brandon is a professional photographer.
Charlie Klein - Filament Games Accounting Director
Charlie Klein
Accounting Director
Charlie earned a bachelor’s degree in Accounting from St. John’s University. In his pre-Filament life, he studied abroad in Beibei, China, lived on the Big Island of Hawaii, worked as an auditor and accountant, and became a Certified Public Accountant and Certified Managerial Accountant.

Fun Fact
Charlie believes in fiscal transparency, spreadsheets, and the poetry and symmetry of The Beautiful Game. And sushi.
Jennifer Javornik - VP of Sales
Jennifer Javornik
Vice President of Sales
Many moons ago, Jennifer helped launch a laser tag business and ever since then she's been trying to make "play" formally a part of her professional career again. Jennifer leads Filament's business development and sales initiatives where she is passionate about helping organizations see how game based learning can accelerate and deepen their educational mission. Jennifer has rich background in professional IT consulting where, most notably, she spearheaded several state-based healthcare reform initiatives from concept, through sales, and to operation. A certified Project Management Professional (PMP), she has a deep respect for process and methodology. Jennifer holds a BA in Drama from Dartmouth College and a Masters of Science in Information Technology from Northwestern University.

Fun Fact
If you are ever in Madison on a Saturday night, you can catch Jennifer making funny with her professional improv comedy group - the Monkey Business Institute.


Jon Rakocy - System Administrator
Jon Rakocy
System Administrator
Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.

Fun Fact
Jon is proud to be a nerd.