Filament Brain Power


Alex Stone - Filament Games CTO
Alex Stone
Alex has 10 years of experience developing educational software and is credited on 30 released learning game titles. Prior to co-founding Filament, he developed content management and learning management systems. Alex has a bachelor's degree in Computer Science from the University of Wisconsin.

Fun Fact
Alex's favorite city is San Francisco, but Madison is close enough.
Dan Norton - Filament Games CCO
Dan Norton
Dan Norton is a founding partner and CCO at Filament Games. He specializes in crafting educational game design documents and storyboards that originate from learning objectives. Dan sees Filament as an opportunity to merge his life long love of games with his incessant quest to learn about new and interesting things. Aside from games and game design, he enjoys bicycling, playing guitar poorly and spending time with his incredibly stupid chickens.

Fun Fact
Dan's initials spell his name!
Dan White - Filament Games CPO
Dan White
Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based learning, is a "best practice" in the field of education. An alumnus of Cornell University and the University of Wisconsin-Madison, Dan has two primary passions: making outstanding learning games and building sustainable businesses.

Fun Fact
Dan will grant control of the company to any staffer who can beat him in a push-up or pull-up contest.
Lee Wilson - Filament Games CEO
Lee Wilson
Lee will tell you in no uncertain terms he believes Filament Games is changing the world. His conviction about the potential of educational games to educate and engage learners drives him to guide our company as we grow and evolve. Lee's impressive experience in educational publishing includes leadership positions at Apple, Harcourt and Pearson. He has an MBA from Wharton and a BA from Princeton and has been involved seriously in gaming as education since 2004.

Fun Fact
Lee is formerly a professional banjo player.


Andy Bourassa
Andy Bourassa
Web Architect
Although he started building websites on Geocities with his best friend in 1996, Andy has been developing web and mobile applications professionally for over seven years. His role at Filament ranges from front-end user interface development to database optimization to API design and construction. Prior to joining Filament Andy worked on a wide range of software projects including native iOS applications, lexical analysis software and various content management systems and social networks.

Fun Fact
Andy has traveled to 20 countries and is training to become a licensed pilot.
Arthur Low - Filament Games Engineering Director
Arthur Low
Engineering Director
Arthur is a 5th year Filament veteran. He has contributed to countless projects in either advisory or lead engineer roles. When not working on Filament's PLEx line of curriculum based games, he directs the professional development of the studio's other engineers and oversees some of the more challenging technical aspects of our ambitious products. Arthur's core competency revolves around framework and game engine development including graphics and networking. He holds a BS in Computer Science with a focus on Real-Time Interactive Simulation and Mathematics from DigiPen Institute of Technology.

2014 Games+Learning+Society 10 "Best in Show" - Reach for the Sun
2013 Games for Change 10 "Best Gameplay" Winner - Reach for the Sun
2013 Filament Game Jam - Lunar Impact
2012 SIIA "Most Innovative" Award - You Make Me Sick! & Cell Command
2011 National STEM Video Game Challenge Winner - You Make Me Sick!
2009 SIIA CODiE Winner - Best Education Game or Simulation - Energy City
2008's 101 Free Games - Gridiron Tactics

Fun Fact
Arthur moonlights as an electronic music producer.
Brandon Pittser - Filament Games Marketing Director
Brandon Pittser
Marketing Director
As Marketing Director at Filament Games, Brandon Pittser is focused on engaging teachers who are leading the way into a world newly suffused with technology and related skill sets. With a finger on the pulse of education industry trends, Brandon has helped guide major manufacturers such as Adobe, Symantec, and LeapFrog in crafting and executing their strategy and messaging for students, teachers, and school administrators.

Fun Fact
In his free time, Brandon is a professional stock photographer.
Connor Hayes - Filament Games HR Director
Connor Hayes
HR Director
Connor serves as Filament's Office Manger, HR guy, and the connection between Filament and our accounting firm. Due to the rather broad range that these positions can cover, his responsibilities are ever-changing and evolving. Essentially, Connor ensures that the business runs, people are happy, and bills and employees are paid. He is a key behind the scenes player that makes sure things function. Dan Norton will affectionately refers to him as Overlord Connor among many other things, and Gregg also calls him Connor-bot at times.

He's also a logistics master - due to just a bit of OCD he is highly organized, and capable of looking at a mass of information (say over 50 calendars at once) and clearly understanding what is going on.

Connor is a member of the Madison Area Society for Human Resource Management (GMA SHRM), a former certified Turbo Kick Instructor (cardio kick-boxing), and helps organize the Fruit Loop 5K race each year.

Fun Fact
Every year, about mid-August, Connor participates in the Madison Pride Volleyball Tournament and as part of the fun, he colors his hair and sports a funky colored Mohawk for three to six months. He also has mad dancing skills that very few people ever see.
Gregg Sanderson - Filament Games Production Director
Gregg Sanderson
Production Director
Gregg is the head of Production at Filament Games. With over 13 years of game production experience, Gregg has helped to produce and release numerous successful titles, both commercial and educational, that span many different platforms. Gregg also manages team allocation for the studio and has served as a chief point of contact on several projects.
Jennifer Javornik
Jennifer Javornik
Vice President of Sales
Many moons ago, Jennifer helped launch a laser tag business and ever since then she's been trying to make "play" formerly a part of her professional career again. Jennifer leads Filament's business development and sales initiatives where she is passionate about helping organizations see how game based learning can accelerate and deepen their educational mission. Jennifer has rich background in professional IT consulting where, most notably, she spearheaded several state-based healthcare reform initiatives from concept, through sales, and to operation. A certified Project Management Professional (PMP), she has a deep respect for process and methodology. Jennifer holds a BA in Drama from Dartmouth College and a Masters of Science in Information Technology from Northwestern University.

Fun Fact
If you are ever in Madison on a Saturday night, you can catch Jennifer making funny with her professional improv comedy group - the Monkey Business Institute.
Justin Trewartha - Filament Games Editorial Director
Justin Trewartha
Editorial Director
As Editorial Director, Justin is Filament’s resident curriculum guy. For the past fifteen years, Justin has developed dozens of educational series for students of all abilities and interests. Along the way, he’s overseen crews of boisterous writers and editors, sailed through tumultuous changes in education, and finally arrived in a new land called Filament, where he’s had a wonderful time creating curriculum that matches the playfulness and depth of Filament’s learning games.

Fun Fact
Justin is an award-winning writer of short fiction.
Shaina Peshkov - Filament Games QA Director
Shaina Peshkov
QA Director
Shaina has over 7 years experience working in this industry in Quality Assurance. Her resume includes companies like Blizzard Entertainment and IBM. Her role is largely focused on planning out the test cycle for projects. This includes things like test planning, attending sprint meetings, and training the test team. Shaina has shipped 7 AAA titles, and is also certified with ASTQB as a Tester and Test Manager.

Fun Fact
Shaina really, really, really enjoys Star Trek.
Trevor Brown - Filament Games Art Director
Trevor Brown
Art Director
Trevor relishes the many challenges inherent in the creation of learning games, from designing intuitive interfaces, to wrestling with the latest web technology, to crafting attractive, audience-appropriate graphics. He loves working with such a talented, well-rounded group of people in a field brimming with possibilities. Before he moved to Madison to join Filament Games' ranks, he ran one-man illustration and animation studio, Pixel Chef Productions. In his free time, Trevor enjoys bicycling, cooking, and gardening with his wife.

Fun Fact
Trevor believes that the delicious but neglected art of deliberate food decomposition will save the world!


Abby Friesen - Filament Games Game Designer
Abby Friesen
Game Designer
Now in her third year at Filament, Abby has designed around 20 different games teaching everything from kindergarten verbs to middle school biology and civics to college age contract law and submarine sonar. Her game Reach for the Sun has won multiple awards and is available on Steam, along with a plant genetics game. She has experience designing systems, AI, puzzle mechanics, multiplayer, simulations, quest-driven games, and much more.

Fun Fact
Abby knows Morse code for some reason: -..././-.-./.-/..-/.../. -.--/---/..- -././...-/./.-. -.-/-./---/.-- .--/...././-. ../- .--/../.-../.-.. -.-./---/--/. ../-. ..../.-/-./-../-.--!
Carrie Cole
Carrie Cole
Game Designer
Carrie is one of the game designers at Filament Games who is responsible for finding the sweet spot in game design where game mechanics fold in educational content to create a unified experience for players. Her approach to design includes using design research methodologies to understand players, creative storytelling to create agency in games, and always choosing whacky, fun features over safer, common features.

Fun Fact
Carrie feels the most creative when her feet are in the air.
Matt Haselton - Filament Games Game Designer
Matt Haselton
Game Designer
Matt Haselton is a Game Designer at Filament Games, and specializes in porting learning objectives into game mechanics. Prior to working at Filament, Matt was a designer at Quest Atlantis. Matt holds an M.S. in telecommunications from Indiana University – Bloomington, and a B.A. in English literature from Guilford College.

Fun Fact
He once bullwhipped a cigarette out of a friend's mouth. At a party.


Alexander Cooney - Filament Games 3D Artist
Alexander Cooney
3D Artist
As a 3D Artist at Filament, Alexander is responsible for modeling and animating the characters, environments, and effects that populate Filament's Unity3D-powered projects. Alexander studied film and media at Carleton College prior to joining Filament, where he gained formal training in cinematography, film direction/production, screenwriting, studio art, and motion graphics.

Fun Fact
In quieter times, Alexander can be found writing sappy Star Wars fan films.
Chenya Chang - Filament Games Game Artist
Chenya Chang
Game Artist
As a Game Artist at Filament Games, Chenya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.

Fun Fact
Chenya is trilingual and is incomprehensible in all three languages.
David Hoffman - Filament Games Web and Interaction Designer
David Hoffman
Web & Interaction Designer
Dave spends his days thinking about menus, buttons, fonts, color schemes, illustration, code, and all the little bits of interactive and visual design that go by mostly unnoticed if he's done his job right.

Fun Fact
Dave is Filament's most far-flung employee, currently operating out of rural Shikoku, Japan.
Fiona Zimmer - Filament Games Game Artist
Fiona Zimmer
Game Artist
Fiona emigrated from the West Coast to the wild hinterlands of Wisconsin in 2003, where she uses her ogrish sense of humor and illustration training to make concept art, characters and animations for Filament Games. She rather likes talking about herself in the third person, but generally spends her time building animations in Flash and painting in a variety of applications. She has also dabbled in voice work and level design.

Fun Fact
Fiona played her first tabletop RPG when she was seven, and has been hooked on games ever since. Her first computer game was Colossal Cave Adventure, wherein she learned to kill a dragon with her bare hands.
Madeline Folz - Filament Games Web and Graphic Designer
Madeline Folz
Web & Graphic Designer
A graduate of the Milwaukee Institute of Art and Design with a Bachelor of Fine Arts degree in Communication Design, Madeline is a graphic and web designer who also collaboratively works on game development. Her other areas of design interest include branding and identity, typography, packaging, information graphics, and letterpress printing.

Fun Fact
She will stop traffic to save turtles.
Megan Tran - Filament Games Web & Interaction Designer
Megan Tran
Web & Interaction Designer
Megan has a love for all things digital, and specializes in creating game interfaces and websites! In her spare time, she can often be found illustrating crazy scenes of dinosaurs, dogs, and nice blobs. Her latest endeavor involves tackling the world of 3d software, because why only make games in 2D, when they can be in THREE DEEEE.

Fun Fact
Megan mains a pretty tough Jigglypuff in Smash Bros!
Natasha Soglin - Filament Games Game Artist
Natasha Soglin
Game Artist
Natasha is a Game Artist, having received her Art degree from UW-Madison in 2011. She specializes in the conceptualization, painting and animation of creatures, critters, and all things animal-related.

Fun Fact
Natasha's Pokemon team would be based solely on looks and badassery, consisting of Bulbasaur, Clefable, Litwick, Shedinja, Mawile and, one day, Catbug.


Andrew Greenwood
Andrew Greenwood
Game Engineer
Andrew is a video game programmer, and loves it! He can make games for flash, iOS, Android, and HTML5. He loves learning new languages. He loves learning new ways to make games. He is teaching himself to make 3D games now, and hopes to have a VR game ready to release with the launch of the Oculus Rift!

Fun Fact
Andrew gets wild in his garage soul band called Cowboy Winter.
Chun Zheng
Chun Zheng
Game Engineer
Chun works as a game programmer at Filament games. He likes to think of himself as a strategist. In some ways, he would like to follow in the footsteps of the great Sun Tzu. He tries to foresee how decisions made about a game could affect future sprints. He likes to try poke holes in potentially bad ideas. He feels that everyday is like a battlefield, but he is fighting for a good cause: a better smarter world.

Fun Fact
He likes to draw.
Dan Troon - Filament Games Game Engineer
Dan Troon
Game Engineer
Dan Troon is one of Filament's most senior game engineers. Since his arrival in 2009, he has contributed to over 20 game projects, acting as lead developer for the majority of them. Dan is typically responsible for designing and building core systems for games, as well as mentoring and leading teams of engineers to complete projects.

Fun Fact
Before joining Filament, Dan built third-party content for a variety of mainstream games.
Gennady Malyshev - Filament Games Game Engineer
Gennady Malyshev
Game Engineer
Gennady is a game engineer with a longtime relationship with Physics.

Fun Fact
Gennady has a soft spot for both lasers and dirigibles.
Michael Yang - Filament Games Game Engineer
Michael Yang
Game Engineer
Michael is a game engineer working mostly with Unity. He is responsible for putting together different assets from the company together and making them work nicely in a functioning game. This is also great because he gets to work with all the smart and talented people at Filament. He has worked on many games in the past and also play a lot himself.

Fun Fact
Michael moved to Madison from out of state to work on great learning games.
Rachel Berkowitz - Filament Games Game Engineer
Rachel Berkowitz
Game Engineer
Rachel is from Philadelphia and attended Carnegie Mellon University, originally as a violin performance major. Half-way through college she took a robotics course for fun and out of nowhere, fell in love with computer science. The rest is history. At Filament games, she works in Actionscript3, Javascript, HTML5 and Java on a variety of projects. She likes solving crazy problems (even though some days she may say she doesn't), getting to come up with sweet software architecture, and making games come to life through code.

Fun Fact
Rachel is also a certified nursing assistant and enjoys volunteering in the medical field on the side!
Stephen Calendar - Filament Games Game Engineer
Stephen Calendar
Game Engineer
One of Stephen's favorite quotes is Arthur C Clarke's law "Any sufficiently advanced technology is indistinguishable from magic." As a game engineer, his deepest desire is to make magic.

Fun Fact
Stephen can keep a secret.


Flash Kowaleski - Filament Games Associate Producer
Flash Kowaleski
Associate Producer
Flash Kowaleski has worked as a lead producer on numerous projects at Filament. Most notably, he shipped one of Filament's largest projects and first massively multiplayer online game (MMO) with MIT, The Radix Endeavor. Flash passionately advocates for both his internal team and clients by motivating team members to execute each of their skill sets to their maximum potential and ensuring clients have their project needs fulfilled.

Fun Fact
He started from the bottom, and now he's here.
Maxwell Zeirath - Filament Games Producer
Maxwell Zierath
Maxwell has been working as a producer at Filament Games for the past two years. Before Filament, he spent three years leading teams both inside and outside the classroom. As the sole producer at, his team won two Webby’s in Student Video Production. He then went on to graduate as valedictorian at Tribeca Flashpoint Academy while simultaneously working as a game designer and community manager for KBooM! Games.

Fun Fact
Maxwell had a short stint as a professional Halo 2 player, which ended up killing his interest in hard core competitive gaming.


Jason Folwarski - Filament Games Web Programmer
Jason Folwarski
Web Programmer
Jason sets up the web sites that house the awesome games that we create. Besides the basic functionality of those sites, he also sets up the service calls on them that we use to persist the game data for teacher's to get the progress and reports of the students who play the games.

Fun Fact
Jason's daughter is his world.
Jason Novick
Web Developer
Jason is a member of Filaments web development team. With over 18 years of web design experience he is tasked with taking complex designs and features from concept to reality, and specializes in implementing new features and tools using the latest technologies and tools. When not coding creative web solutions he enjoys playing drums in the epic heavy metal band, the Rotten 76.
Ryan Baron - Filament Games Web Developer
Ryan Baron
Web Developer
Ryan is a web developer at Filament Games primarily tasked with creating and maintaining the new site. He enjoys working with HTML, CSS, JavaScript and using responsive design techniques to ensure that websites work on all devices known to mankind.

Fun Fact
While terrified of heights, he enjoys indoor rock climbing and roller coasters as a way to conquer his fear.


Alexandra Wright
Alexandra Wright
QA Associate
Alexandra has been involved in tech that helps people for the past two years. She specializes in technical writing and assessing software for defects. As part of the QA team, Alexandra finds and reports bugs and collaborates with production to ensure a high-quality product.

Fun Fact
Alexandra likes to belly dance in her spare time and is a giant ham on stage.
Brian Czech - Filament Games QA Analyst
Brian Czech
QA Analyst
Brian has been doing software quality assurance professionally since 2007. He worked on the Cardiology Cardiovascular Information System at Epic for 5 years, and has been breaking games at Filament since November 2013. As anyone can attest, QA is definitely the most important and most awesome department at any software company.

Fun Fact
Brian tries to make delicious craft beer in his free time, but often fails because chemistry is hard. Also he's ambidextrous or whatever.


Josh Bartels - Filament Games Sound and Video Engineer
Josh Bartels
Sound & Video Engineer
What kind of music would accompany the growth of a cactus? What does the inside of a stomach sound like? These are the type of questions Josh asks himself every day. Josh spends most of his time in a quiet, padded room where nobody can hear him scream...composing music, creating sound effects, recording voices, and producing video and cinematic content for ALL of our games!

Fun Fact
Josh's musical style is influenced by movie composers Hans Zimmer, Michael Giacchino, and John Powell.


Anthony Palladino - Filament Games Administrative Assistant
Anthony Palladino
Administrative Assistant
As an Administrative Assistant, Anthony's role at Filament revolves around three core areas: Office Support, Human Resources, and Accounting. His day is packed with a variety of tasks including (but not limited to) maintaining the office schedules, assisting the Office Manager with Accounts Payable/Receivable, and making sure his co-workers have plenty of coffee to drink.

He graduated with honors from UW-Madison with a B.A. in Political Science and Classics.

Fun Fact
Anthony's oddball list of hobbies include: hiking, camping, kayaking, power-lifting, cooking the greatest meals ever, attending concerts, and spoiling Kato, his miniature poodle.
Elle Jacobson - Filament Games Sales and Marketing Coordinator
Elle Jacobson
Sales & Marketing Coordinator
Elle supports the Sales and Marketing departments at Filament Games and is passionate about finding ways to connect the two. For Marketing, Elle collaborates on creating and maintaining campaigns, manages events, and keeps Filament's spirit alive on social media and blog. In Sales, she helps hunt RFPs, assists in creating proposals, and flags sales opportunities for follow-ups.

Fun Fact
Every spring and fall you can find her at the Chicago Vintage Toy show hunting to add to her collection of Worlds of Wonder toys.
Erin Lowry - Filament Games Customer Experience Specialist
Erin Lowry
Customer Experience Specialist
Erin has spent her entire professional career striving to find ways to help others, no matter what her role. Now since she’s able to do that full time as the Customer Experience Specialist at Filament Games, she’s here to answer any question you may have about our company and our products.

Fun Fact
Erin is an avid video game player, and has an extensively large collection of games on Steam.
Marshall Behringer - Filament Games Community Development and Outreach Specialist
Marshall Behringer
Community Development & Outreach Specialist
Marshall is the Community Development and Outreach Specialist at Filament Games, a role that only occasionally involves saving the galaxy from hyper corgis. He focuses on teacher outreach, community building, game testing, and making sure that teacher and learner interests are represented in game design and development.

Marshall went to school for English and was trained as an Educator. He is the loving father of two cats, and is eternally bummed that the office only allows dogs to visit.

Fun Fact
Marshall has totally been to the Legend of Zelda Symphony. Multiple times.


Jon Rakocy
Jon Rakocy
System Administrator
Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.

Fun Fact
Jon is proud to be a nerd.