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About: jlapierre

Event Recap: Madison’s 1st Annual Spring Break Gaming & Coding Day

Filament Games | Educational Game Developer

Our team was recently invited to participate in Madison’s 1st annual Spring Break Gaming and Coding Day, hosted by My Brother’s Keeper Madison. A free event open to middle and high school youth, students were invited to partake in a variety of coding and gaming-centric workshops led by local organizations Gear Learning, MadMarker Studios, Acme…

Print Publishing in the Digital Age: An Interview with Jennifer Barney

Filament Games | Educational Game Developer

Today we’re interviewing Jennifer Barney, Vice President of Acquisitions & Project Management at Publications International, Filament’s partner on the recently released VR Explorations. Jennifer is a seasoned publishing industry expert, and sat down with us to share her take on the past, present, and future of print publishing in the digital age. Tell us about…

VR Unplugged: A Look at the Oculus Go

Filament Games | Educational Game Developers

Expensive hardware costs have historically been cited as a factor behind VR’s slow but steady adoption among U.S. consumers – and this trend seems set to continue into the near future, with HTC recently unveiling their new professional-grade Vive Pro headset alongside its professional-grade price point: $799. While HTC attempts to corner the high-end, premium VR market,…

Demystifying UX

Filament Games | Educational Game Developer

Over the past decade, the term “UX” has become ubiquitous across many industries. I find myself uttering those two letters at an alarming rate on any given day. My inbox contains no shortage of emails from sources like Linkedin begging and pleading for applicants to fill a variety of UX positions. But what is UX…

Managing Large Gamedev Projects: 3 Pro Tips

Filament Games | Educational Game Developer

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

Remote Collaboration & Telecommunication – Part 1: A History

Filament Games | Educational Game Developer

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Make, Play, & Discover: A Look at Nintendo Labo

Filament Games | Educational Game Developer

Following the tremendous success of its new Switch console in 2017 , Nintendo fans eagerly anticipated any shred of information regarding the company’s plans for the following year. And in January 2018, Nintendo delivered…cardboard accessories, specifically their new brand “Nintendo Labo.” A construction toy platform that allows users to assemble cardboard cut-outs to create real-life, interactive…

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