edtechgamebasedlearningk12 How Game-Based Learning Fosters the “4 Cs” of 21st Century Learning April 29, 2020 // James LaPierre Find out how educational video games can help foster the “4 Cs” of 21st century learning – critical thinking, communication, collaboration, and creativity.
adultlearningedtechgamebasedlearninghealthcarek12trainingvr What’s New in Game-Based Learning – May 2020 May 4, 2020 // James LaPierre Fans of game-based learning, serious games, and AR/VR for education – check out our recap of the month’s hottest news and announcements!
edtechgamebasedlearningmobilenonprofitsplatformweb How Nonprofits Can Harness the Power of Games for Impact May 6, 2020 // Jennifer Javornik VP Jennifer Javornik shares an actionable look at how nonprofits can leverage the power of digital games to promote real-world impact.
edtechgamebasedlearninggamedev Behind-the-Screens: The Structure of Our Development Teams May 11, 2020 // Jennifer Javornik Ever wonder what kind of talent it takes to make an educational game? VP Jennifer Javornik breaks down the structure of each of our development teams!
adultlearningedtechgamebasedlearninghigheredk12researchresourcesstaffinsights The Future is Now: Games as Assessment (SXSW EDU Virtual Panel) May 13, 2020 // James LaPierre SXSW EDU 2020 may have been cancelled, but our session must go on – our game-based assessments panel is now streaming on SXSW EDU On Demand!
gamedevstaffinsights Our Core Values May 18, 2020 // Dan White At Filament, we create playful experiences that improve people’s lives – today, we’re sharing a look at some of the core values that define our studio culture.
edtechgamebasedlearning 5 Active Video Games for Exercise Education May 20, 2020 // James LaPierre Check out our roundup of fitness-focused video games available across nearly all platforms – consoles, mobile, VR and more!
edtechgamebasedlearninggamedev RoboCo Joins the Steam Game Festival: Summer Edition! May 27, 2020 // James LaPierre We’re SO HYPED to share this news – and we can’t wait for you all to experience RoboCo from the comfort (and safety!) of your own homes.
adultlearningedtechgamebasedlearninghealthcarehigheredtrainingvr What’s New in Game-Based Learning – June 2020 June 1, 2020 // James LaPierre A new month has arrived, which can only mean one thing – it’s time for another roundup of game-based learning, serious games, and AR/VR in education news!
edtechgamebasedlearninggamedesigngamedev How to Get the Most Out of Your Avatar Creator June 3, 2020 // Jennifer Javornik What gamer doesn’t love customizing their in-game character? VP Jennifer Javornik takes a closer look at the various elements that comprise a compelling avatar system!