Get the Facts: Game-Based Learning Research from Filament Games

Filament Games | Educational Game Developer

At Filament Games, we’re committed to helping teachers, administrators, and educators all over the world harness the power of game-based learning. We have a tremendous passion for creating learning games, and we’re equally passionate about sharing the benefits of game-based learning. We put together a short list of GBL research to help you use games …

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Girl Scouts Activate Their Game Design Skills

Filament Games | Educational Game Developer

For the second year in a row, we were invited to participate in the Girl Scouts of Wisconsin Badgerland Activate! event. We love seeing young girls (and, sometimes, their brothers) get excited about STEM concepts. In an effort to get the Girl Scouts as excited about game design as we are, Game Designer, Abby Friesen, created a …

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Building a Case for Game-Based Learning for Companies

Filament Games | Educational Game Developer

The research is in. And it keeps coming in. The effectiveness of digital learning games as a learning modality in corporate organizations has been proven[1]. In addition, digital learning games score high on engagement and their ability to promote long term retention in learners of all ages[2]. The corporate training game market is set to …

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Getting the Most out of HTML5

Filament Games | Educational Game Developer

Quality matters. Your audience does not care about the technology you used to develop your game. The big questions for consumers are: how do I get it, will it run on my device, and is it as good as any other experience I could have on this device. The tough problem for HTML5 is meeting …

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Why Build Learning Games?

Filament Games | Educational Game Developer

If you could create any game, what would you make? Would it be a chaotic universe where anyone can be a superhero, an epic intergalactic adventure, or a medieval fantasy world with wizards and dragons? After several years in the games industry, my answer is creating learning games. Though it may not seem obvious at …

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The Balancing Act: Including Others in Your Designs

Filament Games | Educational Game Developer

Designers, we are not the only ones with ideas and solutions. There is a careful balance we must maintain between designing features by ourselves and gathering the developer’s ideas and feedback. A game is a bajillion times better when it’s the combination of everyone’s creativity. It’s the kind of thing that’s obvious in theory but …

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Quality Assurance and Learning Games

Filament Games | Educational Game Developer

One of the challenges the QA team at Filament faces is that our players are often children and our team is made up of adults. That isn’t a problem when testing a crash or a missing art asset, but it can be when we test the user experience. Here are three things I try to keep …

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A Case For Learning Games: Measurable Results Seen Playing Backyard Engineers

Filament Games | Educational Game Developer

Together with physical classroom activities, learning games afford students a more comprehensive view of classroom materials and a more dynamic classroom experience. Learning games can teach students about dynamic content in ways textbooks cannot. Using Filament Games, students can explore organ systems, travel through the body as a cell, and watch plants grow and bloom …

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A-Games Study: How Teachers Use Digital Learning Games

Filament Games | Educational Game Developer

Game-based learning is rich with opportunities that enhance the student experience while helping teachers solve classroom challenges. A recent study by the A-Games project (Analyzing Games for Assessment in Math, ELA/ Social Studies, and Science) shed light on game usage in the classroom – including how teachers are using games as formative assessment tools. More than …

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