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Pitfalls of Rigidly Following a Formalized Game Development Process

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was…

Filament Games | Educational Game Developer

Virtual Reality for Learning Games

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

Filament Games | Educational Game Developer

5 Assessment Strategies in Learning Games

Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives. With this commitment to achieving learning objectives comes unique challenges in measuring the learning that occurs during gameplay. Prior to releasing games, we conduct playtests with members of our target audience and sometimes commission independent case studies that include pre…

Filament Games | Educational Game Developer

Let’s Play! Transforming My Teaching to Match My Students

Miranda Salguero is a Dual Language Immersion Teacher at Sandburg Elementary, a 4k-5 elementary school in Madison, Wisconsin. The article below is a chapter from our eBook How to Teach with Games, featuring stories and resources from educators who are using games in the classroom. Miranda played an instrumental role in the creation of the eBook…

Filament Games | Educational Game Developer
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