< Back to All Blog Posts

#gamedesign

Sid Meier’s Narrative Design: Part One

When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game…

Filament Games | Educational Game Developer

Games as Owned Experiences

I’ve just finished reading Tom Bissel’s Extra Lives: Why Video Games Matter, in which Bissel simultaneously lauds games for their benefits and foils them in a following sentence. Even through to its conclusion, there’s never a single moment where the titular statement is followed by a colon and plain answer. Which to me, a gamer…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.