< Back to Blog allison salmon February 19, 2020 // Filament Staff Allison is a seasoned game developer with over 17 years of experience. She has worked with teams of all shapes and sizes from large AAA to tiny indie. When not making games she enjoys karate, knitting and traveling with her husband and two kids.
artdesignedtechgamebasedlearninggamedevstaffinsights Game Art Live Stream Recap I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch…
edtechgamebasedlearninggamedesigngamedevk12staffinsights Project Highlight: Aquation from the Smithsonian Institute Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…
aredtechgamebasedlearningk12mobilestaffinsights 3 Easy Ways to Bring AR into Your Classroom Augmented reality is – literally – reshaping the world around us. (Image credit: Giphy) From catching creatures in Pokémon GO to making silly faces with Snapchat and Facebook picture filters, AR has infiltrated the mainstream, with combined hardware and software revenues set to exceed that of VR by the year 2021. As developers of custom-built game-based learning experiences, much…