< Back to Blog kristen san martin November 30, 2021 // Filament Staff Kristen is part of the Web Team. She is passionate and driven and loves to solve technical problems which led her to a career in software development.
edtechgamebasedlearninggamedesigngamedevhowtoresourcesstaffinsights Moving From Learning Objectives to Game Mechanics Whenever we start a project, it’s pretty common for us to not have a formal finished pitch. Early concepts and proposal aside, there is still a giant gap between “here’s what we’d like our users to know” and “this is what the game is like”. It’s nuts! We love it! Years ago, Matt Haselton and I…
edtechengineeringgamebasedlearninggamedesigngamedevstaffinsights A Tale of Two Data Sets – Data in Game Development It might surprise you to learn that working on the data of your game is usually about half the development effort – if not more. Whether your data is bits of dialogue, images, items, or locations of objects, all of that information has to be meticulously designed and organized. While the game might have some…
edtechgamebasedlearninggamedevhigheredstaffinsights FGP2-13: Math & Learning Games In episode thirteen of the Filament Games Podcast, we sit down with the newly “doctored” Caro Williams-Pierce to learn about the intersection of math and games. We also talk about math in other dimensions, surfing atop a flying kite, and the intricacies of being a brain in a jar. Hot Topics in This Week’s Episode…