< Back to Blog ryan throw April 27, 2022 // Filament Staff Ryan has had a passion for game development for over 10 years. He loves the creative process, especially engineering and design. When he’s not making games he’s riding his motorcycle, rock climbing, or painting.
gamedevhowtoproductionstaffinsights Managing Large Gamedev Projects: 3 Pro Tips Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…
edtechgamebasedlearningk12 What’s New in Game-based Learning – June 2022 What time is it? Sure, it’s summertime – but also time for another installment of What’s New in Game-based Learning! In this fabulous round-up of news all about educational games, we revisit the metaverse, learn how esports and VR are changing education as we know it, and more. This June segment of What’s New in…
edtechgamebasedlearningk12 The Museum of Science, Roblox, and Mission: Mars Interested in knowing more about one of Filament’s Roblox development projects? We’re lucky to have a special guest feature for this week’s blog! We met with Christine Reich from the Museum of Science and discussed Mission: Mars, an upcoming Roblox experience created in tandem with Filament, Museum of Science, and Roblox. In the following interview,…