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Illustrated portrait of Alex Stone.

Alex Stone

Any Platform. Any Age. Any Subject.

Since 2005, Filament Games has partnered with organizations all over the world to create more than 160+ best-in-class learning games and simulations. Our talented team of game designers, artists, engineers, and more work each day to solve complex problems and create high-quality, impact-focused digital experiences. Much has changed in the video games and education industries…

Introducing unity3d-pixi

Filament Games | Educational Game Developer

In education, technology moves more slowly than in the consumer world. Institutions must eke all of the value out of their existing hardware, and even when they do make new hardware purchases, the hardware is still not requisitioned with games in mind. This means that when we are charged with building software that is accessible…

Educational Game Development Best Practices: Data Strategy and Confidentiality

Filament Games | Educational Game Developer

Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…

Educational Game Development Best Practices: Animation and Voiceover

Filament Games | Educational Game Developer

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

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