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James LaPierre

Breaking Boundaries in Science is Available Now!

Filament Games | Educational Game Developer

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…

Free Curriculum Materials for Breaking Boundaries are Available Now!

Filament Games | Educational Game Developer

Remember Breaking Boundaries in Science, our free Oculus Go and Samsung Gear VR game highlighting the lives and achievements of influential women scientists like Jane Goodall, Marie Curie, and Grace Hopper? 🤔 In the months since we launched Breaking Boundaries, we’ve received an outpouring of kindness and support from players and fans across the world.…

What’s New in Game-Based Learning – February 2019

Filament Games | Educational Game Developer

Welcome to What’s New in Game-Based Learning – an all-new monthly series highlighting what’s 🔥HOT🔥 in the world of educational, serious, and AR/VR games for learning! Check out our curated roundup of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ For Today’s Kids, Playing Nintendo…

Why Students Hate Homework – And How Digital Games Can Help

Filament Games | Educational Game Developer

We’ve previously discussed how modern institutional K-12 education commonly instills fear of failure among students. This phenomenon – largely driven by the rise of standards-based testing regimes – has conditioned learners to fear being wrong, rather than viewing mistakes as a necessary step in the process of learning something new. Homework assignments are a perfect…

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