Hi! We’re Filament Games.
We’re a game studio based in Madison, WI, and we’re on a mission to create playful experiences that improve people’s lives.

We’ve been around for 14 years.

We’ve shipped more than 160 learning and positive impact games and we’re making more right now.

We work with people like this
Oculus logo iCivics logo Scholastic logo McGrawHill logo National Geographic logo Amazon logo Caterpillar logo Smithsonian logo Unity logo NYSCI logo MIT Logo

If all went according to plan, the reason you’re here is that we’re using the insidious power of advertising to seek a talented, dynamic, and experienced developer to help us on our mission — basically, we’re looking for you!

But first, you should get to know us a little better. Check out this quick video for a glimpse of our culture:

Alright, so that’s us. Let’s talk about the work.

Make Games You Can Feel Good About

We pride ourselves on making games that have a positive impact – whether that’s through new knowledge and skills, a fresh perspective, or a deeper sense of empathy. As a work-for-hire development services shop, we’ve built a reputation with our clients for making games that are aesthetically beautiful, thoughtfully designed, and authentically effective in creating the targeted outcome. Here are some of our latest and greatest projects:


In our upcoming game RoboCo, players build and control robots to serve squishy, hapless humans in the world of tomorrow, and possibly cause some light property damage.

Breaking Boundaries

Made in partnership with Oculus, Breaking Boundaries in Science is a free-to-play VR celebration of famed women scientists Marie Curie, Grace Hopper, and Jane Goodall, featuring voiceover by Jane Goodall herself.


Junior Achievement’s Robosellers is a space-trading game with a unique aesthetic and tons of character variation.


Founded by Supreme Court Justice Sandra Day O’Connor, iCivics.org is a nationally-recognized collection of free-to-play civics learning games with more than 7 million student users and more than 81 million lifetime plays.

A Game Engineer’s Life at Filament Games

Our studio is home to a variety of game development skill sets and roles, including game designers, game artists, producers, QA, and game engineers. Each member of our multifaceted engineering team brings their own personal style and strengths to the table, and each of them has their own perspective on what it’s like to work here. Here’s what a few of us had to say about game engineering at Filament Games:

I like working in small teams!

terra lauterbach, GAME ENGINEER

You have a voice in project direction. Smaller projects means we are always working with the latest technologies.

stephen calender, GAME ENGINEERING LEAD

Illustrated portrait of Gene Cook.

Every day is an opportunity to learn something new about the gaming industry - both in the way we make games and the types of design and development decisions that make games great.


jon kieffer avatar

As an engineer, I've had a chance to work on a wide variety of projects and work with and learn from very talented people. I've been challenged to improve my skills and learn new technologies working on small teams where my input is valued.

jon kieffer, GAME ENGINEER

These are just some of the folks that you would work with - you’ll get to meet them and the rest of your team during your interview process.

On that note, you’ll be reporting to Gene Cook, and they wanted to say hello.

They also incidentally wanted to talk about the Game Engineer position:

Where Can I Learn More About The Position?

You’re in luck – we just so happen to have a longer and more traditional job posting that details your authority and responsibilities, available right now, for free, for your perusal. Click the button below and get in touch!

Apply Now
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