We’ve been around for 14 years.
We’ve shipped more than 160 learning and positive impact games and we’re making more right now.
In our upcoming game RoboCo, players build and control robots to serve squishy, hapless humans in the world of tomorrow, and possibly cause some light property damage.
Made in partnership with Oculus, Breaking Boundaries in Science is a free-to-play VR celebration of famed women scientists Marie Curie, Grace Hopper, and Jane Goodall, featuring voiceover by Jane Goodall herself.
Developed in partnership with the Field Museum, Mission to the Mesozoic is a playable learning game exhibit that teaches about the Triassic, Jurassic, and Cretaceous time periods.
Founded by Supreme Court Justice Sandra Day O’Connor, iCivics.org is a nationally-recognized collection of free-to-play civics learning games with more than 7 million student users and more than 81 million lifetime plays.
Filament has several varied projects that all pose their own challenges going at any one time, which keeps things interesting. We also have an awesome team and collaborative work culture that makes tackling those challenges both fun and rewarding.
georgia adkins, QUALITY ASSURANCE ANALYST
Filament affords me schedule flexibility that is rarely possible at other companies.
austin smythe, QUALITY ASSURANCE ANALYST
Filament makes games covering a variety of genres and topics. This makes work interesting because you are constantly learning while developing. It's one of my favorite things about working here.
shaina peshkov, STUDIO OPERATIONS DIRECTOR
Every day is an opportunity to learn something new about the gaming industry - both in the way we make games and the types of design and development decisions that make games great.
gene cook, GAME ENGINEERING MANAGER