Hi! We’re Filament Games.
We’re a game studio based in Madison, WI, and we’re on a mission to create playful experiences that improve people’s lives.

We’ve been around for 14 years.

We’ve shipped more than 160 learning and positive impact games and we’re making more right now.

We work with people like this
Oculus logo iCivics logo Scholastic logo McGrawHill logo National Geographic logo Amazon logo Caterpillar logo Smithsonian logo Unity logo NYSCI logo MIT Logo

If all went according to plan, the reason you’re here is that we’re using the insidious power of advertising to seek a talented, dynamic, and experienced developer to help us on our mission — basically, we’re looking for you!

But first, you should get to know us a little better. Check out this quick video for a glimpse of our culture:

Alright, so that’s us. Let’s talk about the work.

Make Games You Can Feel Good About

We pride ourselves on making games that have a positive impact – whether that’s through new knowledge and skills, a fresh perspective, or a deeper sense of empathy. As a work-for-hire development services shop, we’ve built a reputation with our clients for making games that are aesthetically beautiful, thoughtfully designed, and authentically effective in creating the targeted outcome. Here are some of our latest and greatest projects:


In our upcoming game RoboCo, players build and control robots to serve squishy, hapless humans in the world of tomorrow, and possibly cause some light property damage.

Breaking Boundaries

Made in partnership with Oculus, Breaking Boundaries in Science is a free-to-play VR celebration of famed women scientists Marie Curie, Grace Hopper, and Jane Goodall, featuring voiceover by Jane Goodall herself.


Junior Achievement’s Robosellers is a space-trading game with a unique aesthetic and tons of character variation.


Founded by Supreme Court Justice Sandra Day O’Connor, iCivics.org is a nationally-recognized collection of free-to-play civics learning games with more than 7 million student users and more than 81 million lifetime plays.

A UI UX Designer’s Life at Filament Games

Our studio is home to a variety of artistic skill sets and roles, including game artists, UI UX designers, and animators. Each member of our multifaceted art team brings their own personal style and strengths to the table, and each of them has their own perspective on what it’s like to work here. Here’s what a few of us had to say about the art practice at Filament Games:

I like the flexible hours and variety of projects that allows me to work at my own pace. I also really like working with the Art Manager and my team - I can always go to them for support and collaboration.


Illustrated portrait of Megan Tran.

I've always enjoyed solving weird technical problems and creating things that look great. Working as UX/UI has provided the perfect intersection of those kinds of challenges.


Illustrated portrait of Alex Yaeger.

It's not like the hell I was in at Ad Agencies. Many of our soft-benefits like UTO, flex time, wfh allow me to function despite my difficulties in mornings.


Illustrated portrait of Brandon Korth.

I enjoy the fast pace and shorter length projects that create an atmosphere where the job feels brand new about every 6 months. I enjoy the fact that we make an entirely new game for every project which creates uniquely difficult user experience challenges to solve each time.

brandon korth, ART MANAGER

These are just some of the folks that you would work with - you’ll get to meet them and the rest of your team during your interview process.

On that note, you’ll be reporting to Chenya Chang, and they wanted to say hello.

They also incidentally wanted to talk about the UI UX Designer position:

Where Can I Learn More About The Position?

You’re in luck – we just so happen to have a longer and more traditional job posting that details your authority and responsibilities, available right now, for free, for your perusal. Click the button below and get in touch!

Apply Now
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