Coverage of 21st century skills is an increasingly urgent goal for both educators and content providers. Develop learners' critical thinking, communication, and digital literacy through our forward-facing combination of innovative design and academic rigor.
"Filament Games applied their considerable expertise to create a game that emphasizes self-guided discovery, critical thinking, and synthesis, preparing our students for real world challenges while deepening their knowledge of ecosystems."
Patrick Shea, The JASON Project
Age Level: SecondarySubject Area: ScienceGame Genre: PuzzlePlatform: Flash
About the Game
Conway's Challenge invites players to step through a fascinating set of challenges. Learn about systems thinking and system collapse while solving a series of logic puzzles to build or destroy structures in the classic problem space known as the Game of Life.
The GoalThe Institute of Play wanted to create a game that evaluated a student's understanding of relationships between complex systems.
The ResultsConway's Challenge was released as part of The Institute of Play's Systems Thinking Games. The suite is used by students and educators, both in and outside the classroom, to assess systems thinking skills.
The Institute of Play creates learning experiences rooted in the principles of game design—experiences that simulate real world problems, and require dynamic, well-rounded solutions. The Institute of Play believes in making learning relevant—to the technologies that shape kids’ lives, the passions that fuel their ambitions, and the demands of life in the 21st century.
Age Level: SecondarySubject Area: ScienceGame Genre: RPGPlatform: Flash
About the Game
Citizen Science is an adventure puzzle game where the player travels back through time to stop the pollution of their local lake. As players progress through the game, they develop 21st Century Skills by analyzing lake conditions, making treatment recommendations, and working with a variety of characters to help clean and protect the lake.
The GoalKurt Squire conceptualized Citizen Science as a research project developed with an NSF career grant, and hired Filament Games to develop the content.
The ResultsUsing DBR practices, Citizen Science pushed forward progress on both data tracking integration in games and integration of scientific argumentation practice into adventure game structures.
In achievement and prestige, the University of Wisconsin–Madison has long been recognized as one of America's great universities. A public, land-grant institution, UW–Madison offers a complete spectrum of liberal arts studies, professional programs and student activities. Spanning 936 acres along the southern shore of Lake Mendota, the campus is located in the city of Madison.
Age Level: AdolescentSubject Area: CivicsGame Genre: Argumentation ToolPlatform: HTML5
About the Game
DBQuest challenges students to tackle important civic questions using primary source documents and analytical skill. The game develops students' digital and media literacy and critical thinking skills by guiding them through a collection of texts, photographs, and video clips.
The GoaliCivics wanted a tool for evidence-based argumentation and analysis to strengthen their civics offerings and help players develop 21st century skills.
The ResultsWith over 44 million lifetime plays, games on iCivics.org have been widely adopted in schools across America, and are now serving 72,000 teachers and six million students. Research has shown that iCivics games improve assessment outcomes, with students using iCivics assessed as 38% more likely to write "excellent" civics essays than those who hadn't used iCivics.
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.