Humanities Learning Game Projects
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HumanitiesLearning Game Projects

Games tackle the challenges of humanities education by distilling abstract or symbolic information into a logical interactive experience. Leverage our expertise in synthesis and literacy to immerse your audience in complex humanities concepts.

Featured Projects

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Age Level: AdolescentSubject Area: HumanitiesGame Genre: SimulationPlatform: Flash

About the Game

In We The Jury players learn about the judicial process by analyzing evidence, weighing testimony, and selecting arguments. Players progress through the game as a jury member trying to reach a fair and impartial verdict.

The Goal

iCivics wanted learning game content that helped students build strategic thinking and communication skills while learning what jurors discuss in the deliberation room.

The Results

With over 44 million lifetime plays, the games on iCivics.org have been widely adopted in schools across America, and are now serving 72,000 teachers and six million students. Research has shown that iCivics games improve assessment outcomes, with students using iCivics assessed as 38% more likely to write "excellent" civics essays than those who hadn't used iCivics.
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iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.
  • Win the White House Project Video
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Age Level: AdolescentSubject Area: CivicsGame Genre: SimulationPlatform: Unity

About the Game

In Win the White House, players manage an end-to-end campaign for the U.S. presidency. Players create a customized gameplay experience by selecting their candidates’ appearance, home state, party, slogan, and platform issues. Using recruitment strategies, fund-raising, and media messaging campaigns, players develop their communication skills as they learn about electoral votes and campaign strategy.

The Goal

iCivics wanted learning game content that simulated the experience of the U.S. presidency, with an emphasis on strategic thinking and communication skills.

The Results

With over 44 million lifetime plays, games on iCivics.org have been widely adopted in schools across America, and are now serving 72,000 teachers and six million students. Research has shown that iCivics games improve assessment outcomes, with students using iCivics assessed as 38% more likely to write "excellent" civics essays than those who hadn't used iCivics.
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iCivics
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.
  • Sports Network 2 Project Video
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Age Level: SecondarySubject Area: Reading, Career ReadinessGame Genre: RPGPlatform: Flash

About the Game

Set in a simulated sports network office, The Sports Network 2 puts the student in the role of managing director, who has been tasked with building the network's youth viewership. Through immersion in the interactive narrative, players develop their Common Core State Standards English Language skills and are better prepared for assessments.

The Goal

Funded by the Gates Foundation, Classroom Inc. and Filament Games partnered to engineer new learning-objective driven reading practices into a professional practice environment game.

The Results

The Sports Network 2 was launched with an initial pilot in 400 schools, the results of which showed strong ties between the game's activities and improved traditional reading assessment.
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Classroom Inc. creates digital learning games that make authentic connections between school, college, and career using a blended learning model.

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