Research indicates that learning games are most effective when they are scaffolded by complementary materials and robust reporting. Draw on our extensive history of creating top-shelf curriculum, reporting dashboards, and learning management systems to get the most out of your game-based learning project.
"The experienced, committed, and talented team at Filament partnered with us to create a powerful next-generation learning game that empowers students and gives teachers meaningful data they can use to further their instructional goals."
Anne Richards, Classroom, Inc.
Age Level: SecondarySubject Area: Reading, Career ReadinessGame Genre: RPGPlatform: Flash
About the Game
Set in a simulated sports network office, The Sports Network 2 puts the student in the role of managing director, who has been tasked with building the network's youth viewership. Through immersion in the interactive narrative, players develop their Common Core State Standards English Language skills and are better prepared for assessments.
The GoalFunded by the Gates Foundation, Classroom Inc. and Filament Games partnered to engineer new learning-objective driven reading practices into a professional practice environment game.
The ResultsThe Sports Network 2 was launched with an initial pilot in 400 schools, the results of which showed strong ties between the game's activities and improved traditional reading assessment.
Classroom Inc. creates digital learning games that make authentic connections between school, college, and career using a blended learning model.
Age Level: PrimarySubject Area: Language Arts, ReadingGame Genre: PlatformerPlatform: Flash
About the Game
In Word Raider, players learn vocabulary skills, grammar, and sentence structure while exploring ancient temples. The game also features a robust reporting system designed to give teachers insight into student progress and achievements.
The GoalBallard & Tighe wanted to create a fun and flexible game focused on vocabulary and reading strategies.
The ResultsWord Raider successfully integrates substantial learning outcomes into traditional commercial gaming mechanics, resulting in a game that's equal parts engaging and efficacious.
Since 1976, Ballard & Tighe, Publishers has focused on developing instructional and assessment materials used in more than 3,500 Pre-K-12 school districts in both the U.S. and internationally.
Age Level: VariousSubject Area: CivicsGame Genre: VariousPlatform: Various
About the Game
iCivics.org is a non-profit organization and web platform dedicated to reinvigorating civic learning through interactive and engaging learning resources. As a learning platform, iCivics provides engaging civics games, additional resources, and a robust LMS to complement and reinforce students' understanding of civics concepts.
The GoaliCivics wanted to develop a collection of games that would facilitate their mission to prepare young Americans to become engaged 21st century citizens.
The ResultsWith over 44 million lifetime plays, the games on iCivics.org have been widely adopted in schools across America, and are now serving 72,000 teachers and six million students. Research has shown that iCivics games improve assessment outcomes, with students using iCivics assessed as 38% more likely to write "excellent" civics essays than those who hadn't used iCivics.
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.