Mobile Learning Game Projects
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MobileLearning Game Projects

Mobile compatibility is crucial to ensuring platform interoperability and equitable access for all types of learners. Deliver content to a diversity of devices and platforms through our emphasis on responsive design and optimized mobile user interfaces.

Featured Projects

  • Shutterbugs Project Video
  • Shutterbugs Project Screenshot 1
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  • Shutterbugs Project Screenshot 3
  • Shutterbugs Project Screenshot 4
  • Shutterbugs Project Screenshot 5
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Age Level: ChildSubject Area: Language ArtsGame Genre: Matching GamePlatform: Flash

About the Game

Shutterbugs is a learning game developed for tablets by the Smithsonian Science Education Center and Filament Games which is designed to teach young learners about reading, verbs, and animals.

The Goal

Smithsonian Science Education Center wanted to develop a game that provided digital interactive content that would allow young learners to gain basic reading comprehension skills.

The Results

Shutterbugs has been widely embraced by teachers and parents as an effective means for teaching early reading comprehension, and has been downloaded over 25,000 times from the iOS store.
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Smithsonian Science Education Center
Smithsonian Science Education Center is a wing of the Smithsonian Institute that endeavors to "transform the learning and teaching of science for all students in the United States and throughout the world."
  • Take Off! Project Video
  • Take Off! Educational Video Game
  • Take Off! Learning Game
  • Take Off! Game Based Learning
  • Take Off! Math Learning Game
  • Take Off! Addition Learning Game
  • Take Off! Addition Educational Game
  • Take Off! Game
Age Level: PrimarySubject Area: MathGame Genre: PuzzlePlatform: Mobile

About the Game

In Take Off!, players load an airplane with flightless chickens and send them on exciting vacations around the world. Take Off! blends addition and subtraction learning objectives with the convenience and accessibility of mobile gameplay for an engaging learning experience.

The Goal

EkStep's goal for this project is to provide quality educational content to millions of children via an accessible platform, enabling them to learn in any environment.

The Results

Take Off! is optimized to function on a huge diversity of devices, including smartphones and tablets that range from premium to affordable. This provides easy access to the population that comprises EkStep's target audience.
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EkStep
Co-founded by Nandan Nilekani, Rohini Nilekani, and Shankar Maruwada in January, 2015, EkStep is funded by philanthropic capital from the Nilekanis. The mission was inspired by a question that Rohini, with her decades of experience in the education sector, asked – "How can we use the latest advancements in learning sciences and digital technologies to help millions of young children personally experience the joy of learning?" EkStep is an initiative of the Personalised Learning Platform Foundation, a not-for-profit company based in Bangalore, set up under Section 8 of the Indian Companies Act, 2013.
  • Do I Have a Right? Project Screenshot 1
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Age Level: SecondarySubject Area: HumanitiesGame Genre: SimulationPlatform: Mobile

About the Game

Do I Have a Right? is a mobile game that puts players in control of their own law firm. Players are challenged to review clients, analyze their rights, and match them with the right lawyer based on their knowledge of the U.S. constitution and amendments.

The Goal

iCivics wanted a fun, engaging, and mobile-friendly way to teach players about the realities of running a law firm.

The Results

Do I Have a Right? was released onto iOS and is freely available for players looking to brush up on the constitutional knowledge and experience running their own law firm.
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iCivics
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.

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