Mobile compatibility is crucial to ensuring platform interoperability and equitable access for all types of learners. Deliver content to a diversity of devices and platforms through our emphasis on responsive design and optimized mobile user interfaces.
"Filament has been an excellent partner for us. They’ve helped us create a digital experience that is user friendly, attractive, and pedagogically sound."
Jennifer Harris - VP Product Development, Zaner-Bloser
Age Level: ChildSubject Area: Language ArtsGame Genre: Matching GamePlatform: Flash
About the Game
Shutterbugs is a learning game developed for tablets by the Smithsonian Science Education Center and Filament Games which is designed to teach young learners about reading, verbs, and animals.
The GoalSmithsonian Science Education Center wanted to develop a game that provided digital interactive content that would allow young learners to gain basic reading comprehension skills.
The ResultsShutterbugs has been widely embraced by teachers and parents as an effective means for teaching early reading comprehension, and has been downloaded over 25,000 times from the iOS store.
Smithsonian Science Education Center is a wing of the Smithsonian Institute that endeavors to "transform the learning and teaching of science for all students in the United States and throughout the world."
Age Level: PrimarySubject Area: MathGame Genre: PuzzlePlatform: Mobile
About the Game
In Take Off!, players load an airplane with flightless chickens and send them on exciting vacations around the world. Take Off! blends addition and subtraction learning objectives with the convenience and accessibility of mobile gameplay for an engaging learning experience.
The GoalEkStep's goal for this project is to provide quality educational content to millions of children via an accessible platform, enabling them to learn in any environment.
The ResultsTake Off! is optimized to function on a huge diversity of devices, including smartphones and tablets that range from premium to affordable. This provides easy access to the population that comprises EkStep's target audience.
Co-founded by Nandan Nilekani, Rohini Nilekani, and Shankar Maruwada in January, 2015, EkStep is funded by philanthropic capital from the Nilekanis. The mission was inspired by a question that Rohini, with her decades of experience in the education sector, asked – "How can we use the latest advancements in learning sciences and digital technologies to help millions of young children personally experience the joy of learning?" EkStep is an initiative of the Personalised Learning Platform Foundation, a not-for-profit company based in Bangalore, set up under Section 8 of the Indian Companies Act, 2013.
Age Level: SecondarySubject Area: HumanitiesGame Genre: SimulationPlatform: Mobile
About the Game
Do I Have a Right? is a mobile game that puts players in control of their own law firm. Players are challenged to review clients, analyze their rights, and match them with the right lawyer based on their knowledge of the U.S. constitution and amendments.
The GoaliCivics wanted a fun, engaging, and mobile-friendly way to teach players about the realities of running a law firm.
The ResultsDo I Have a Right? was released onto iOS and is freely available for players looking to brush up on the constitutional knowledge and experience running their own law firm.
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.