As systems-based, technology-driven experiences, games are ideally suited to explore and reinforce the full breadth of disciplines within STEM learning. Expose learners to STEM concepts through our content balance of technical accuracy and playful engagement.
"We couldn't have conceived of - let alone built - Citizen Science without Filament Games. Filament has deep expertise in not just teaching STEM content, but ways of thinking in STEM."
Kurt Squire, LGN
Age Level: AdolescentSubject Area: ScienceGame Genre: SimulationPlatform: Torque 3D
About the Game
Resilient Planet puts students on a mission to investigate the health of natural ecosystems. Through the game, students build STEM skills by studying these diverse ecosystems and learning how life forms interact and depend upon one another for survival.
The GoalJASON Learning and National Geographic wanted a way for students to explore a diversity of ecological environments through a digital, interactive experience.
The ResultsFilament Games worked with JASON to design Resilient Planet, which exposes players to a breadth of ecosystems while scaffolding their learning with additional online and print materials available at www.jason.org.
The JASON Project - The JASON Project is a non-profit organization that connects students, in the classroom and out, to real science and exploration to inspire and motivate them to study and pursue careers in Science, Technology, Engineering and Math (STEM).
Age Level: PrimarySubject Area: ScienceGame Genre: PuzzlePlatform: HTML5
About the Game
Inspire Science is a suite of four games designed to help teachers engage students and improve results in STEM education. Inspire Science games are designed to meet Next Generation Science Standards and build 21st century skills.
The GoalMcGraw Hill Education wanted to help teachers motivate students to become curious, creative problem solvers and improve STEM-related student results.
The ResultsInspire Science provides an opportunity for players to safely navigate complex systems and concepts, while strengthening their interest and investment in STEM concepts.
McGraw-Hill Education is a learning science company that delivers personalized learning experiences that help students, parents, educators and professionals improve results. McGraw-Hill Education has offices across North America, India, China, Europe, the Middle East and South America, and makes its learning solutions available in nearly 60 languages.
Age Level: PrimarySubject Area: ScienceGame Genre: PlatformerPlatform: Unity
About the Game
In this life science game, players help Morphy and his alien crew survive in a strange new world. Players undertake an exciting adventure while they learn about animals' external structures and the ways those structures support survival and behavior.
The GoalThe Smithsonian Science Education Center wanted to create a life science game in which players expanded their knowledge of external animal structures and the role that plays in an animal's survival.
The ResultsMorphy! provides players with the opportunity to expand their STEM knowledge through exciting and carefully constructed gameplay.
Smithsonian Science Education Center is a wing of the Smithsonian Institute that endeavors to "transform the learning and teaching of science for all students in the United States and throughout the world."