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In Crazy Plant Shop, students learn about genes and inheritance by breeding zany plants like the Chomplex (plants with big chompy teeth), Catcus (cactus cats), and Bunnyon (onion bunnies)! Special order requests from mysterious customers require students to understand dominant and recessive traits and how genetic traits get passed from one generation to the next. Profits from successful sales are used to acquire new breeds and expand the shop's customer base!
This game is designed to be used in inclusive science classrooms that have a diverse range of students (e.g., average and above average students, students with high incidence disabilities, English language learners, and students who struggle with reading). It is designed using the Universal Design for Learning framework, strategically aligned to key state standards, and formulated to integrate seamlessly with existing curricula.
(The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through the Small Business Innovation Research (SBIR) program contract ED-IES-10-C-0023 to Filament Games. The opinions expressed are those of the authors and do not represent views of the Institute of the U.S. Department of Education.)