Abby is an alien. No really, she has a green card and everything.
Abby believes there is a direct correlation between her creative design abilities and the number of squishy toys on her desk. She also enjoys writing in the third person.
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Arthur Low
Development Team Lead, Software Engineer
Arthur earned a BS in computer science with a major in Real-Time Interactive Simulation and minor in Mathematics from DigiPen Institute of Technology (one of the world's premier colleges focusing on game development and related studies). While at DigiPen...
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Hailing from sunny South Florida, Bryan gave up a comfortable life of tanning and surfing to pursue
his true passion: Creating great games! On a whim, he ventured through the Great Beyond to the
Frozen North equipped with nothing but his expertise in...
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Beth is a recovering academic who can't believe her good fortune: now, instead of correcting exams, "homework" involves WoW and Civilization. She holds a Ph.D. and M.A. from the University of California-Irvine and a B.A. from Indiana University, and...
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Chen-ya Chang was born in Taiwan, but came to the States at a young, impressionable age. Graduating from Oberlin College with a major in East Asian Studies and three languages under her belt, she realized what she really wanted to do with the rest of her...
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This farm boy turned city slicker is incredibly excited to be joining the staff of Filament Games. Making a transition from running a cattle photography (yes, cow photo's) into being the Office Manager at Filament has been an exciting one! Working with...
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Chun Zheng is a game programmer. He thinks it's the best job title in the world. He enjoys whatever life brings his way because that's how he rolls.
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Dan Troon
Development Team Lead, Software Engineer
Dan Troon is a programmer at Filament Games. He began full-time work with Filament after graduating from University of Wisconsin - Whitewater, where he acquired a BBA in Management Computer Systems. Having received some recognition for his work among...
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Formerly a letters editor of the once-venerable-now-dead Gaming Intelligence Agency, Erin had been out of the business of writing games-related words for some time when Filament found her cartooning in the wild. Her inclusion in the 2005 24 Hour Comics...
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Fiona Zimmer
Illustrator, Concept Artist, Character Designer
Despite her mother’s protests to the contrary, everyone knows Fiona Lynn Zimmer was deposited on her alleged “parents” doorstep by visiting ogres in October of 1969. Like any good changeling child, she promptly adjusted to fit her...
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Josh is the music man here at Filament Games, composing music, mixing sound design, and adding all of the audio elements to our games. Josh also is in charge of producing all of our new game trailers. Josh graduated from UW-Whitewater where he majored...
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Jason moved from Wausau to Madison, where he attended MATC while working a horrid third shift job. He graduated in 2008 with a Web Programmer/Analyst degree, and landed an internship to put a swift end to the third shift horror. The position led...
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Jason Novick, a.k.a The Pixel Savant, is a web developer. A digital iconoclast that specializes in web development, UI design, user experiences and graphic design, he is tasked with helping make sites that enhance game impact.
While in college, a freak...
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Jason brings experience from a varied career in IT and software development to bear, having worked on everything from end user help desks to audio/video editors to triple-A games with international audiences.
At the end of the day, however, Jason...
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Lizard doesn't know exactly how old she is or even what kind of dog she is (current best guess = doxie + bluetick coonhound), but she DOES know that she was born to serve and protect. After a distinguished military career, Lizard took a job as a Covert...
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Matt’s been playing games since he had to install them from 5.25” floppy discs (Kings Quest II), and waited in line for an hour in third grade to watch someone show off Doom on a 486. In the years since then, he’s discovered that he enjoys teaching as...
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Rebecca received a commercial art degree from Madison Area Technical College in 1994 and returned to MATC to receive an animation degree in 2008. With more than fifteen years experience in the commercial game development industry, Rebecca has worked on...
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Scott is incredibly excited to be joining the Filament team! He has over 16 years experience working for a wide variety of companies and organizations such as: Quad Graphics, UW Athletics, American Family Insurance, General Electric, Alliant Energy, UW...
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Originally from the east coast, Steve started his career as a freelance artist. He was animating, designing, and developing for several years before combining those experiences by creating awesome games with the awesome people at Filament.
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Trevor holds a BA in Biological Pre-Medical Illustration from Iowa State University. Pre-filament, he's been part of an educational game project at the Virtual Reality Applications Lab at ISU, worked as a motion graphics artist at medical animation...
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Tyler Law had amazing experiences at the Minneapolis College of Art and Design and with the great guys at IQ Foundry - another Madison web and game development studio - but he's having an equally amazing time at Filament. Games and interactive art have...
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