alex stone

CHIEF TECHNOLOGY OFFICER

Alex Stone has 12 years of experience developing educational software and is credited on over 50 math, science, literacy, and civics games in programmer, technical lead, and executive producer roles. Alex has a bachelor's degree in Computer Science from the University of Wisconsin–Madison.

dan white

CHIEF EXECUTIVE OFFICER

Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin - Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan's passions include learning games (duh), sustainability, mindfulness, and modernizing institutional education.

dan norton

CHIEF CREATIVE OFFICER

Dan Norton loves approaching each new project at Filament as an opportunity to find authentic passion and engagement around learning new things. Dan blends his love for game design with his love of collaborative creativity to support Filament design and artistic teams.

  • QUALITY ASSURANCE ANALYST

    georgia adkins

    Georgia developed a keen interest
    in education while teaching English overseas before ultimately venturing into the field of educational games. She assists in testing various projects and values the joy and challenge in attempting to break things.

    fun fact!

    Georgia loves dabbling in Korean cooking to appease her reverse-homesickness.

  • SOUND & VIDEO ENGINEER

    joshua bartels

    What does photosynthesis sound like? What music should accompany virtual reality robots? These are the kind of questions Josh creatively answers as Sound Designer and Music Composer. From 1920's ragtime, to futuristic space, he provides all the acoustic color!

    fun fact!

    Josh also produces the studio's video
    content with trailers, motion graphics,
    and marketing videos.

  • GAME ENGINEER

    alex beauchesne

    Alex Beauchesne is a game developer and engineer at Filament. He believes a good engineer works to empower the rest of the team and minimize technical constraints. To this end, he takes a particular interest in systems and tools development.

    fun fact!

    Alex is not a fan of driving - too risky for him. Alex has also recently been skydiving.

  • WEB ARCHITECT

    andy bourassa

    Andy has been developing web and mobile applications professionally for over nine years. He specializes in database optimization and API design. Before Filament, he worked on a range of software including native iOS apps, lexical analysis software and social networks.

    fun fact!

    Andy has traveled to 20 countries
    and is a licensed pilot.

  • GAME ENGINEERING LEAD

    stephen calender

    In the journey of an idea becoming
    a reality, every rule and relationship needs to be well-defined. Be prepared
    for questions that need answers.



     

    fun fact!

    His dogs, Euler and Py, frequent the
    office and are occasionally featured on
    Filament Games' social media.

  • PRODUCER

    ethan cayko

    Ethan is a Producer and Project Lead
    at Filament Games. When not making development plans, arranging playtests, or managing the audio/video pipeline, Ethan can be found playing drums, making sonic art, drinking espresso and concocting herbal remedies.

    fun fact!

    Ethan once won $200 for a snare drum solo. Unbeknownst to the judges, he had forgotten the music and was improvising.

  • VISUAL DESIGN LEAD

    chen-ya chang

    As a Game Artist at Filament Games, Chen-ya draws round things, cute
    things, and dirt. Sometimes the dirt
    is cute and round.



     

    fun fact!

    Chenya is trilingual and is incomprehensible in all three languages.

  • GAME ENGINEERING MANAGER

    gene cook

    A former west coast game engineer and dot-comer turned proud Midwest hockey dad — complete with a sweet Subaru station wagon! Gene is an accomplished classical pianist who sometimes wishes he’d learned to play the guitar instead.
     

    fun fact!

    Gene’s useless super power is a steel-trap memory for key stats of most motorcycles produced between 1976 and 1992.

  • ASSOCIATE PRODUCER

    liam craffey

    Liam works with everyone from Partners to Developers, in order to create experiences on time. He gets excited about giving back to society using games, enjoys dismantling big problems as sustainably as possible, and believes in the four values of the Agile Manifesto.

    fun fact!

    Liam has several Overwatch League recaps published on ESPN eSports, and used to play competitively with his collegiate team.

  • GAME DESIGNER

    quinn crossley

    Quinn is a game designer, weight lifter, and cold brew enthusiast who left New York City for a quieter life in the Midwest. At Filament, Quinn prides themselves on being an advocate for LGBTQ+ inclusivity and a frequent supplier of hummus.
     

    fun fact!

    Quinn once had a near-death
    experience at an alligator farm in
    Jackson County, Mississippi.

  • QUALITY ASSURANCE MANAGER

    brian czech

    Brian has been doing software QA
    since 2007. He tested Epic's CVIS for
    5 years before making the switch to Filament in 2013. In his free time he enjoys biking, canoeing, travelling, reading, trying new beers, and relaxing with his wife, son, and dog.

    fun fact!

    Brian and his wife Beth travelled around Australia for a year in a campervan they
    named Magnitude. Pop! Pop!

  • UNITY PROGRAMMER

    ian feldschneider

    Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
     

    fun fact!

    Ian owns an authentic Club Nintendo Hanafuda deck on his desk, and is always willing to challenge someone to play.

  • WEB & GRAPHIC DESIGNER

    madeline folz

    This Communication Design major from the Milwaukee Institute of Art & Design enjoys helping clients find the best design solutions to their user experience challenges. Bold typography, strategic color use, subtle animations, and enticing layouts are her favorite visual artillery.

    fun fact!

    A bit of a plant fanatic, Madeline spends most of her spare time researching and caring for her 70+ houseplant collection.

  • GAME ENGINEER

    rob frank

    Rob is a Game Engineer and programmer. After several Unity development contract projects through Filament, the allure
    was too great and he had to continue working here full time.


     

    fun fact!

    Rob has developed several VR games,
    and had one featured by PewDiePie!

  • VISUAL & INTERACTION DESIGNER

    joseph horan

    Joe makes games.





     

    fun fact!

    Joe plays games.

  • PRODUCER

    will jackson

    Will is a producer who lives in the magical world of Gantt charts and spreadsheets.




     

    fun fact!

    He is so quick, he's even fast asleep!

  • VICE PRESIDENT OF SALES

    jennifer javornik

    Jennifer works with people from all
    over the globe who potentially want
    to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do
    and how we do it.

    fun fact!

    She was told she was special for being born on Leap Day to distract her from the fact that she only has a birthday every 4 years.

  • GAME DESIGNER

    luke jayapalan

    As a Game Designer, Luke works with clients and with Filament's talented development team to find fun and effective ways to help players learn.
    Luke loves working on educational games because the wide range of subjects makes every game unique.

    fun fact!

    Luke loves to sing and has been doing
    so for as long as he can remember.

  • GAME ARTIST

    roma jensen

    Roma is a graduate of Milwaukee Institute of Art and Design, where she studied illustration and animation. She puts both of those skills to use at Filament, drawing various chickens and jungle plants. In her spare time, she watches cheesy 80’s films and draws clowns who are also cops.

    fun fact!

    Don’t look now, but I’m right behind you.

  • GAME ENGINEER

    jon kieffer

    He helps make games by
    thinking and typing.





     

    fun fact!

    Only one letter doesn’t appear in any
    U.S. state name.

  • VISUAL & INTERACTION DESIGNER

    mel kim

    Mel is a night owl in a hoodie who draws and makes games. They can't live without a dual monitor setup, action figures
    and plushies, and canned spam.



     

    fun fact!

    Mel follows the ESports scene
    a little too much.

  • ACCOUNTING DIRECTOR

    charlie klein

    Charlie produces clean and concise financial reports and budgets in an effort to create clarity in a rapidly changing business environment. He is a CPA and CMA who enjoys the professional challenges of working in the learning games and technology sectors.

    fun fact!

    Charlie occasionally believes that
    a well-tailored spreadsheet can communicate better than words.

  • VISUAL & INTERACTION DESIGNER

    brandon korth

    Brandon works across all disciplines
    to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting
    new feature behaviors, or animating bubbly characters.

    fun fact!

    Brandon was a producer & programmer for 3 years while improving his artistic skills to land his dream job in UX Design.

  • MARKETING ASSISTANT

    james lapierre

    Having turned his passion for video games into a career, James writes and edits content in support of Filament's marketing efforts. An alumnus of the
    UW - Madison, James is best summarized as a fast food connoisseur, avid Nintendo fan, and future dog owner. 

    fun fact!

    James holds dual U.S. and Australian citizenship.

  • GAME ENGINEER

    alex larioza

    At one point in time Alex was convinced games were magic. He has since then learned they are not made with some arcane wizardry, but he still likes
    to pretend he’s casting spells when
    typing on the keyboard.

     

    fun fact!

    A woodchuck would chuck as much
    wood as a woodchuck could chuck
    if a woodchuck could chuck wood.

  • GAME ENGINEER

    terra lauterbach

    Terra is a self-taught programmer and development generalist with over 7 years of experience in Educational Games.



     

    fun fact!

    She has a love of Fighting Game ESports
    and half-hour long Prog Rock songs.

  • STUDIO OPERATIONS DIRECTOR

    shaina peshkov

    Shaina diligently manages the Production, Quality Assurance, and AV departments. Her primary responsibility is to make sure the studio is allocated properly and that projects are running smoothly from
    the sales process through development and maintenance.

    fun fact!

    A huge Star Trek fan, Shaina has met several cast members including William Shatner, George Takei, and Walter Koenig!

  • MARKETING & OUTREACH DIRECTOR

    brandon pittser

    With a 7 year tenure in the Ed Tech industry, Brandon leads the content marketing practice and helps to guide the overall business strategy at Filament Games. His role also includes outreach to local education programs and community organizations.

    fun fact!

    Brandon takes a lot of pictures.

  • IT MANAGER

    jon rakocy

    Jon is in Information Technology
    and loves working with people
    and computers. His strengths cover
    a variety of areas. His current focuses
    are on Linux servers and VMware.


     

    fun fact!

    Likes hot peppers and long walks
    on the beach.

  • VISUAL & INTERACTION DESIGNER

    darrick reath

    Darrick likes to eat food, but can never finish it, much to their dismay.




     

    fun fact!

    Darrick also wishes they were Gudetama.

  • WEB DEVELOPER

    ryan sigg

    Has been a front end web developer since before the term existed, back when websites were chiseled by hand from HTML (and sometimes Flash). He loves
    all things animated, from the lowliest GIF to the most advanced SVG transition.

     

    fun fact!

    He has two joyous young daughters,
    a surlyold cat, and has traveled to 22.5 countries, including this one!

  • GAME DESIGNER

    colin skinner

    Colin appreciates the unique power of games as tools for learning about systems. He enjoys studying real-life systems and devising game mechanics that illustrate their behavior. He also likes playing ultimate frisbee, kiteboarding, and cooking tasty Chinese food.

    fun fact!

    Colin is on an eternal quest to create
    the fluffiest steamed buns.

  • SENIOR GAME ARTIST

    natasha soglin

    Natasha graduated from UW-Madison with an art degree and tons of animal facts. She started drawing digitally
    at age 12, but only ever took two
    digital art classes before starting at Filament. The internet is your
    greatest resource, friends.

    fun fact!

    She once helped run an online Art RPG
    called Tokotas. It continues to consume
    her life. ᕕ( ᐛ )ᕗ

  • ASSOCIATE PRODUCER

    sarah spiers

    When she’s not working as a producer, Sarah volunteers as a program coordinator for the IGDA Scholars program and helps with local game dev events. Sarah also writes on the side and enjoys pretending that she’s a brooding novelist with a caffeine addition.

    fun fact!

    None of Sarah’s fun facts
    were approved by HR.

  • SENIOR VISUAL & INTERACTION DESIGNER

    megan tran

    Megan enjoys understanding people's needs and helping those around her, whether it's by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
     

    fun fact!

    Megan once got 5 seal plushies in
    a row out of a crane machine.

  • VISUAL & INTERACTION DESIGNER

    alex yaeger

    Coming from a background in graphic design, Alex developed UX skills at interactive-advertising agencies before coming to Filament. Now a team member for a number of years, Alex wields
    a demanding pickiness for aesthetics
    and a keen eye for detail.

    fun fact!

    The eternally youthful Alex has been described as an elvish prince from the land of tasteful furniture and decor.

  • GAME DESIGNER / DEVELOPER

    mike yang

    Michael Yang is a game designer and engineer at Filament. He loves jamming on music or board games but enjoys anything that taps into a group of people's creativity. When not jamming,
    he likes to be in the quiet cooking, reading, or whispering to his rats.

    fun fact!

    Mike swears that his refrigerator spoke
    to him this one time...

we create playful experiences that improve people's lives

FILAMENT GAMES

316 W WASHINGTON AVE SUITE 1000
MADISON, WI 53703

(866) 663-9288