
Welcome to Part 2 of “Life after Launch,” a closer look at software maintenance options! In Part 1, I gave you a few things to think about concerning your maintenance needs for your educational video game: the criticality of your game, your plan B, your organization’s IT policies, and, of course, your budget. In Part 2, I’d love to walk you through some options for maintenance plans that range from least expensive to the most costly. 3, 2, 1…
While these are the three most popular options with our clients, we are also very flexible to design a maintenance plan that works for you. Always happy to help!
Learn more about working with Filament:
Life After Launch, Part 1: Maintenance Considerations for Your Educational Video Game
Should I Make My Custom Educational Game in Virtual Reality? (Part 2)
Should I Make My Custom Educational Game in Virtual Reality? (Part 1)
Best practices for preventing motion sickness while maximizing learning outcomes.
Best practices for preventing motion sickness while maximizing learning outcomes.