Full-Service           Educational Game Development

Design

What we do

Our game designers work exclusively on design and documentation for playful, positive impact experiences. They are also the team’s lead client advocate. As client advocate, the designer translates and represents your goals as they move throughout the design and development process..

Why we do it well

We work on extremely unique and innovative learning game ideas that require an additional layer of learning design work not required by consumer game genres. The design team has a long history of producing award-winning learning titles that meet these objectives.

Service includes

Design documentation
Client advocacy
Goal translation and alignment
Learning design integration
Innovative concept development
Positive impact experience design

Software engineering

What we do

The software engineering team applies their versatile, bleeding-edge programming chops to each project, ensuring an experience that is snappy, dynamic, and functional.

Why we do it well

With 400 projects under our collective belt, the Filament Games engineering team has developed games across every education-relevant genre and platform available, and are fluent in Java, C#, Python, PHP, JavaScript, Lua, and C++.

Service includes

Cross-platform game development
Performance optimization
Dynamic system implementation
Multi-language programming
Functional system architecture

Visual interaction design

What we do

Each development team at Filament has a dedicated visual interaction designer who is responsible for designing the look and feel of each project. They also serve as the technical liaison between programmers and the illustration team.

Why we do it well

The visual interaction team is constantly iterating towards usability, clarity and quality in all player interactions. They specialize in creating experiences that eliminate unnecessary complexity, reduce the number of steps it takes to perform any given function, and reduce on-screen clutter so that the player has the tools and visual information they need to succeed.

Service includes:

UI/UX design
Look and feel development
Usability optimization
Interaction clarity design
Workflow simplification
Visual systems coordination
Meta Quest 2 & 3
Design Thinking
12+
Saving Lives!

Saving Lives! trains professionals in AHA best practices for CPR and life support. Players master compressions and AED use in real-time simulations, building the muscle memory needed for high-stakes emergencies.

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Meta Quest 2 & 3
Design Thinking
12+
Beats Empire

Beats Empire is a turn-based computational thinking and data analysis game developed for Columbia University and delivered through web browsers. Players run a music studio and record label, using market data from a fictional city to guide business decisions.

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Illustration and 3D modeling

What we do

The illustration team is used as a flexible resource across all projects. They are allocated to apply their breadth of styles and skill sets to each project in the studio as illustration demands rise and fall.

Why we do it well

Our game art team is broadly versed in all modes and styles of digital art, from retro pixel art to custom fully-rigged 3D models. With thoughtful considerations towards tone, mood, age range, and subject matter accuracy, our illustrators and 3D artists work diligently to ensure a pleasing aesthetic experience that suits your content, audience and budget.

Service includes:

2D illustration
3D modeling and rigging
Style adaptation
Tone and mood alignment
Audience-focused visuals
Subject matter accuracy
Meta Quest 2 & 3
Design Thinking
12+
That's Your Right!

That’s Your Right! is a browser-based digital card game developed for the Annenberg Institute for Civics that teaches the first ten amendments to the United States Constitution. Playable in single-player and multiplayer modes, the game challenges players’ knowledge of the Bill of Rights through card-based gameplay.

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Meta Quest 2 & 3
Design Thinking
12+
RoboCo

RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.

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Sound

What we do

Our Sound team provides custom voice acting, narration, sound effects, and soundtrack compositions. This team also provides video production support for deliverables like in-game cinematics and promotional trailers.

Why we do it well

Filament provides comprehensive sound design and sound effect services. We produce songs in a vast variety of styles to fit the aesthetic of any game. Clients benefit from this capability by receiving wholly-owned custom content that does not require any third-party rights management.

Service includes:

Voice acting
Narration
Sound effects design
Original soundtrack composition
Cinematics audio support
Trailer audio production
Meta Quest 2 & 3
Design Thinking
12+
Serein

Serein is a Meaning-Centered Psychotherapy adventure game for Blue Therapeutics to support cancer patients experiencing stress and anxiety. Players explore the Land of Meaning, engaging in guided exercises that connect gameplay to sources of meaning in their own lives.

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Meta Quest 2 & 3
Design Thinking
12+
Sound It Out!

Sound It Out! is an audio literacy learning game developed with Twin Cities PBS that focuses on listening skills and sound identification. Players collect environmental sounds, edit and modify them, and select effects to match scenes.

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Quality assurance

What we do

Filament’s QA team is involved from the start of product development and maintains a working understanding of the product’s intended behavior. Filament’s QA team is experienced at compatibility testing, defect triage/verification, and test case documentation.

Why we do it well

Our QA team is focused on leveraging their principles of curiosity, objectivity, efficiency, and communication to observe and enforce International Software Testing Qualifications Board (ISTQB) standards in each project that we test and ship. We’ve also developed a suite of QA tools that allow us to fully or partially automate testing, as well as expose the underlying game data to QA as the game progresses, allowing for deep insights into game functionality.

Service includes:

Compatibility testing
Defect triage and verification
Test case documentation
Automated testing tools
Game data inspection
Standards-based QA
Meta Quest 2 & 3
Design Thinking
12+
Contents Under Pressure

Contents Under Pressure is a safety and risk management game developed with Rowan University focusing on chemical plant operations. Players act as senior engineers, balancing production quotas with safety and reputation in high-stakes scenarios.

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Meta Quest 2 & 3
Design Thinking
12+
Zodiac

Zodiac is an artificial intelligence learning game developed with NYU CREATE that focuses on foundational AI concepts. Players apply search strategies and heuristics to solve challenges while observing how algorithms improve through iteration.

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User testing

What we do

As part of our contracting process, we will assess your specific goals and work with you to craft a user testing plan that fits your project’s needs. The testing plan is usually structured as a five-part process that includes paper prototypes, alpha playtests, beta playtests, ad-hoc playtests, and staff playtests

Why we do it well

Testing throughout development allows us to regularly monitor the game’s usability, effectiveness as a learning tool, and ability to engage learners. Our process leverages our own home-grown user testing network and also accommodates any testing candidates secured by our clients. For K-12 game projects, Filament Games has developed partnerships with Wisconsin-based classrooms of various grade levels and diverse geographic locations.

Service includes:

Testing plan development
Paper prototyping
Alpha playtesting
Beta playtesting
Ad-hoc testing
Staff playtesting
External user recruitment
Classroom-based testing
Meta Quest 2 & 3
Design Thinking
12+
RoboCo

RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.

Explore  →

Account management

What we do

Filament’s account management methodology is integral to how we support our clients during the development process. The Account Manager assigned to your project will be a senior member of the Filament Games leadership team, and will be selected with an eye toward your project’s unique requirements. Account Managers at Filament:

  • Are accountable for your project’s success
  • Work collaboratively with you to manage project risks
  • Serves as an escalation point for high-level project challenges
  • Collect and act on feedback regarding Filament’s services
  • Are committed to project quality and client satisfaction

Why we do it well

All Account Managers at Filament have unique strengths and skills. We assign Account Managers thoughtfully in order to ensure that they are equipped to handle the types of issues that are most likely to arise on a given project. Typically, our clients pair our Account Manager with their Executive Sponsor or comparable senior stakeholder.

Service includes:

Project accountability
Risk management
Escalation handling
Client feedback collection
Quality oversight
Client satisfaction focus
Meta Quest 2 & 3
Design Thinking
12+
Uncovering Loyalties with Colonial Williamsburg

Uncovering Loyalties with Colonial Williamsburg is a history learning experience set in 1774 in pre-revolutionary Virginia. Commissioned by Lord Dunmore, players question townspeople to determine where loyalties lie as tensions around independence rise.

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Meta Quest 2 & 3
Design Thinking
12+
Salvage Safari

Salvage Safari is a sustainability learning game developed with Niagara Cares that focuses on recycling practices and the circular economy. Players participate in multiplayer challenges within a shared environment, collecting, sorting, and disposing of waste to support environmental goals.

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Production & project management

What we do

At Filament Games, our approach to project management emphasizes communication and full transparency. At the contract level, we will document a specific set of Release Criteria; the mutually agreed-upon conditions needed for a Release to be Accepted. The formal Acceptance process for each Release will be detailed in each Statement of Work and will be facilitated using Jira, an industry-leading online project management and collaboration tool that allows us to document and track all Release Criteria and development tasks.

Why we do it well

Clients have access to Jira during implementation so that they have up-to-the-minute insight into our progress at all times. We’ll formally meet every two weeks for a Sprint review, during which we’ll discuss progress to date. Our teams are also available for adhoc meetings and communications on a daily basis. See below for details on the capabilities we use most in Jira as well as information about how we use the information generated by Jira to manage each project.

Service includes:

Release criteria definition
Acceptance process management
Jira task tracking
Sprint reviews
Progress transparency
Ongoing communication
Meta Quest 2 & 3
Design Thinking
12+
Diffission

Diffission is a touch-based fractions learning game developed by Filament Games for web browsers, tablets, and mobile devices. Players solve procedurally generated puzzles by slicing shapes into equal parts to create specific fractions through intuitive, gesture-driven play.

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Web development

What we do

Filament’s web development team specializes in taking your project online. Composed of experts in graphic design, front end web design, and back end web development and infrastructure, this team works flexibly across browsers and platforms to create a web experience that is elegant, usable, and intuitive. We work primarily in Wordpress and Drupal, and are versed in front end frameworks including Angular, React, and Vue, as well as front end languages including Typescript, and Javascript. For back end web work, we specialize in FastAPI, Flask, Django, PHP, Node, and Javascript.

Why we do it well

Our web development team has a long track record of shipping web-based projects that support the educational and impact goals of our clients. Because we staff back end, front end, and graphic design specialists, our clients benefit from end-to-end web development services that can cover everything from nuts-and-bolts SQL database implementation to flashy, graphics-rich progressive web apps. Fluent in mobile and browser technologies, our web team can also work in tandem with our game developers to create and integrate the web-based components of your game project.

Service includes:

Front-end development
Back-end development
CMS implementation
Framework development
API development
Database integration
Cross-platform optimization
Meta Quest 2 & 3
Design Thinking
12+
Across Karman

Across Karman is an interactive web experience developed with the Wilson Center that focuses on space systems and global collaboration. Users explore an orbit-based interface to understand how satellites and space infrastructure support everyday life.

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Marketing services

What we do

Our marketing team specializes in crafting strategic campaigns that amplify engagement, build brand authority, and drive measurable impact. As required by the project, our content specialists can tailor messaging, content, and outreach strategies to ensure our clients’ products and services reach the right audience with clarity and precision. With a strong background in digital marketing, events marketing, thought leadership, award procurement, social media, paid advertising and content strategy, we help brands establish a compelling and authoritative presence in the learning and technology sectors.

Why we do it well

We bring deep expertise in education and technology markets, ensuring our campaigns speak to the unique needs of learners, educators, and industry leaders. Our team has a track record of executing data-driven marketing strategies that align with business objectives while resonating with target audiences. The team has overseen successful GTM launches on a huge array of platforms including Roblox, Meta Quest, Steam, iOS, and Google Play. Whether through inbound content marketing, SEO, or paid advertising, we leverage insights and creative storytelling to drive engagement and long-term success.

Service includes:

Campaign strategy
Content and messaging
Audience targeting
Digital marketing execution
Events marketing
Social media strategy
Paid advertising
SEO and inbound marketing
Meta Quest 2 & 3
Design Thinking
12+
RoboCo

RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.

Explore  →
Meta Quest 2 & 3
Design Thinking
12+
Breaking Boundaries in Science

Breaking Boundaries in Science is an immersive VR learning experience developed with Meta that focuses on the lives and contributions of women scientists. Players explore interactive environments to learn about Grace Hopper, Marie Curie, and Jane Goodall.

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