Our game designers work exclusively on design and documentation for playful, positive impact experiences. They are also the team’s lead client advocate. As client advocate, the designer translates and represents your goals as they move throughout the design and development process..
We work on extremely unique and innovative learning game ideas that require an additional layer of learning design work not required by consumer game genres. The design team has a long history of producing award-winning learning titles that meet these objectives.
The software engineering team applies their versatile, bleeding-edge programming chops to each project, ensuring an experience that is snappy, dynamic, and functional.
With 400 projects under our collective belt, the Filament Games engineering team has developed games across every education-relevant genre and platform available, and are fluent in Java, C#, Python, PHP, JavaScript, Lua, and C++.
Each development team at Filament has a dedicated visual interaction designer who is responsible for designing the look and feel of each project. They also serve as the technical liaison between programmers and the illustration team.
The visual interaction team is constantly iterating towards usability, clarity and quality in all player interactions. They specialize in creating experiences that eliminate unnecessary complexity, reduce the number of steps it takes to perform any given function, and reduce on-screen clutter so that the player has the tools and visual information they need to succeed.

Saving Lives! trains professionals in AHA best practices for CPR and life support. Players master compressions and AED use in real-time simulations, building the muscle memory needed for high-stakes emergencies.
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Beats Empire is a turn-based computational thinking and data analysis game developed for Columbia University and delivered through web browsers. Players run a music studio and record label, using market data from a fictional city to guide business decisions.
Explore →The illustration team is used as a flexible resource across all projects. They are allocated to apply their breadth of styles and skill sets to each project in the studio as illustration demands rise and fall.
Our game art team is broadly versed in all modes and styles of digital art, from retro pixel art to custom fully-rigged 3D models. With thoughtful considerations towards tone, mood, age range, and subject matter accuracy, our illustrators and 3D artists work diligently to ensure a pleasing aesthetic experience that suits your content, audience and budget.

That’s Your Right! is a browser-based digital card game developed for the Annenberg Institute for Civics that teaches the first ten amendments to the United States Constitution. Playable in single-player and multiplayer modes, the game challenges players’ knowledge of the Bill of Rights through card-based gameplay.
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RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.
Explore →Our Sound team provides custom voice acting, narration, sound effects, and soundtrack compositions. This team also provides video production support for deliverables like in-game cinematics and promotional trailers.
Filament provides comprehensive sound design and sound effect services. We produce songs in a vast variety of styles to fit the aesthetic of any game. Clients benefit from this capability by receiving wholly-owned custom content that does not require any third-party rights management.

Serein is a Meaning-Centered Psychotherapy adventure game for Blue Therapeutics to support cancer patients experiencing stress and anxiety. Players explore the Land of Meaning, engaging in guided exercises that connect gameplay to sources of meaning in their own lives.
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Sound It Out! is an audio literacy learning game developed with Twin Cities PBS that focuses on listening skills and sound identification. Players collect environmental sounds, edit and modify them, and select effects to match scenes.
Explore →Filament’s QA team is involved from the start of product development and maintains a working understanding of the product’s intended behavior. Filament’s QA team is experienced at compatibility testing, defect triage/verification, and test case documentation.
Our QA team is focused on leveraging their principles of curiosity, objectivity, efficiency, and communication to observe and enforce International Software Testing Qualifications Board (ISTQB) standards in each project that we test and ship. We’ve also developed a suite of QA tools that allow us to fully or partially automate testing, as well as expose the underlying game data to QA as the game progresses, allowing for deep insights into game functionality.

Contents Under Pressure is a safety and risk management game developed with Rowan University focusing on chemical plant operations. Players act as senior engineers, balancing production quotas with safety and reputation in high-stakes scenarios.
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Zodiac is an artificial intelligence learning game developed with NYU CREATE that focuses on foundational AI concepts. Players apply search strategies and heuristics to solve challenges while observing how algorithms improve through iteration.
Explore →As part of our contracting process, we will assess your specific goals and work with you to craft a user testing plan that fits your project’s needs. The testing plan is usually structured as a five-part process that includes paper prototypes, alpha playtests, beta playtests, ad-hoc playtests, and staff playtests
Testing throughout development allows us to regularly monitor the game’s usability, effectiveness as a learning tool, and ability to engage learners. Our process leverages our own home-grown user testing network and also accommodates any testing candidates secured by our clients. For K-12 game projects, Filament Games has developed partnerships with Wisconsin-based classrooms of various grade levels and diverse geographic locations.

RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.
Explore →Filament’s account management methodology is integral to how we support our clients during the development process. The Account Manager assigned to your project will be a senior member of the Filament Games leadership team, and will be selected with an eye toward your project’s unique requirements. Account Managers at Filament:
All Account Managers at Filament have unique strengths and skills. We assign Account Managers thoughtfully in order to ensure that they are equipped to handle the types of issues that are most likely to arise on a given project. Typically, our clients pair our Account Manager with their Executive Sponsor or comparable senior stakeholder.

Uncovering Loyalties with Colonial Williamsburg is a history learning experience set in 1774 in pre-revolutionary Virginia. Commissioned by Lord Dunmore, players question townspeople to determine where loyalties lie as tensions around independence rise.
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Salvage Safari is a sustainability learning game developed with Niagara Cares that focuses on recycling practices and the circular economy. Players participate in multiplayer challenges within a shared environment, collecting, sorting, and disposing of waste to support environmental goals.
Explore →At Filament Games, our approach to project management emphasizes communication and full transparency. At the contract level, we will document a specific set of Release Criteria; the mutually agreed-upon conditions needed for a Release to be Accepted. The formal Acceptance process for each Release will be detailed in each Statement of Work and will be facilitated using Jira, an industry-leading online project management and collaboration tool that allows us to document and track all Release Criteria and development tasks.
Clients have access to Jira during implementation so that they have up-to-the-minute insight into our progress at all times. We’ll formally meet every two weeks for a Sprint review, during which we’ll discuss progress to date. Our teams are also available for adhoc meetings and communications on a daily basis. See below for details on the capabilities we use most in Jira as well as information about how we use the information generated by Jira to manage each project.

Diffission is a touch-based fractions learning game developed by Filament Games for web browsers, tablets, and mobile devices. Players solve procedurally generated puzzles by slicing shapes into equal parts to create specific fractions through intuitive, gesture-driven play.
Explore →Filament’s web development team specializes in taking your project online. Composed of experts in graphic design, front end web design, and back end web development and infrastructure, this team works flexibly across browsers and platforms to create a web experience that is elegant, usable, and intuitive. We work primarily in Wordpress and Drupal, and are versed in front end frameworks including Angular, React, and Vue, as well as front end languages including Typescript, and Javascript. For back end web work, we specialize in FastAPI, Flask, Django, PHP, Node, and Javascript.
Our web development team has a long track record of shipping web-based projects that support the educational and impact goals of our clients. Because we staff back end, front end, and graphic design specialists, our clients benefit from end-to-end web development services that can cover everything from nuts-and-bolts SQL database implementation to flashy, graphics-rich progressive web apps. Fluent in mobile and browser technologies, our web team can also work in tandem with our game developers to create and integrate the web-based components of your game project.

Across Karman is an interactive web experience developed with the Wilson Center that focuses on space systems and global collaboration. Users explore an orbit-based interface to understand how satellites and space infrastructure support everyday life.
Explore →Our marketing team specializes in crafting strategic campaigns that amplify engagement, build brand authority, and drive measurable impact. As required by the project, our content specialists can tailor messaging, content, and outreach strategies to ensure our clients’ products and services reach the right audience with clarity and precision. With a strong background in digital marketing, events marketing, thought leadership, award procurement, social media, paid advertising and content strategy, we help brands establish a compelling and authoritative presence in the learning and technology sectors.
We bring deep expertise in education and technology markets, ensuring our campaigns speak to the unique needs of learners, educators, and industry leaders. Our team has a track record of executing data-driven marketing strategies that align with business objectives while resonating with target audiences. The team has overseen successful GTM launches on a huge array of platforms including Roblox, Meta Quest, Steam, iOS, and Google Play. Whether through inbound content marketing, SEO, or paid advertising, we leverage insights and creative storytelling to drive engagement and long-term success.

RoboCo is a PC-first robotics sandbox game developed by Filament Games. Players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem solving.
Explore →
Breaking Boundaries in Science is an immersive VR learning experience developed with Meta that focuses on the lives and contributions of women scientists. Players explore interactive environments to learn about Grace Hopper, Marie Curie, and Jane Goodall.
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