Designed to teach players about the realities of decision making in the presidency, Executive Command challenges players to balance the demands of promoting their agenda to Congress, reviewing bills, executing laws, acting as Commander-in-Chief in time of war, and so much more. New enhancements to Executive Command include a full aesthetic makeover, game content additions and refinements, as well as increased player options and just-in-time feedback through dynamic media coverage mechanics.
nationally-recognized game-based learning platform & games for teaching civics
Retired Supreme Court Justice Sandra Day O'Connor founded iCivics in 2009 with one mission: to reimagine civic education through interactive and engaging learning game-based learning resources. Offering a suite of over 20 web and mobile civics learning games covering topics from the federal to local level, iCivics is the largest and most active game-based learning platform in the world. Not only is the platform popular, it is also trusted by educators: when surveyed, 95% of teachers said that iCivics is a trusted and non-partisan resource which fosters civil conversations about current events in their classrooms.
platformtablets, web browser
In iCivics’ new and improved Do I Have A Right?, players run their own firm of lawyers who specialize in constitutional law. Players must determine if potential clients have a right, match them with the best lawyer, and win the case. Recent upgrades to the game include a Spanish-language version (¿Tengo Algún Derecho?), an English-language voice over option, embedded scaffolds for language learners and struggling readers, a Bill of Rights mode, new art, greater customization options for one’s avatar and law firm, updated music, and enhanced gameplay mechanics.
iCivics’ newly-remastered Immigration Nation challenges players with guiding newcomers along their path to citizenship, teaching eligibility requirements for legal U.S. residence through strategic, turn-based gameplay. Improvements to Immigration Nation include refreshed visuals and content, the introduction of an in-game glossary containing definitions of key words, and all-new Spanish language and English Language Learner (ELL) support features.
NewsFeed Defenders tasks players with moderating a fictional social media website focused on news and information, attempting to grow a flourishing user base while fighting against dubious posts containing clickbait, viral deception, and biased content. Designed to sharpen players' media literacy skills, the game engages players with the standards of journalism, showing how to spot a variety of methods behind the viral deception many online face daily – a uniquely 21st century problem that requires an innovative 21st century solution to address.
In Win the White House, players manage an end-to-end campaign for the U.S. presidency. Players create a customized gameplay experience by selecting their candidates’ appearance, home state, party, slogan, and platform issues. Using recruitment strategies, fund-raising, and media messaging campaigns, players develop their communication skills as they learn about electoral votes and campaign strategy. New improvements to the title include iOS and Android tablet support, updated visual assets, and a suite of new character avatar customization options.
Race to Ratify explores the core ideas of the ratification debate. The game drops the player into 1787 America, with the Constitution freshly inked and a heated debate raging about the new plan for American Government. Players align themselves with the Federalists or Anti-Federalists and take on the role of a pamphleteer, traveling across 13 states to hear from opinionated characters who inform the player’s arguments about ratification. Using those arguments to craft pamphlets, players influence the states' answers to one simple question: to ratify, or not to ratify.
I’ve had the pleasure of working with Filament on a variety of educational games and tools as the Director of Content for iCivics. Their attention to mission and commitment to creating top-shelf learning experiences has resulted in a extremely productive client/developer relationship, publishing over 20 titles since 2009. As a client, I am treated as a core part of the development process. The team at Filament Games listen, advise, and create solutions based on the needs of my organization, and goals of the product at hand.