My Time at the iCivics ELL Convening

May 18, 2017
Dan Norton
My Time at the iCivics ELL Convening
Related Projects

I had the distinct pleasure of meeting with a special ELL convening hosted by iCivics in DC to talk about some new things coming down the pike for Do I Have a Right?. Currently in development is a Spanish-language translation of the game, as well as new accessibility features for the English edition to accommodate ELL users. We talked about a lot of things, and I learned a ton. I thought I’d share some highlights:

Spanish is Awesome

Ok, maybe a bit off topic, and this may be more of a revelation of my own ignorance, but the group of folks really led me to consider the incredible diversity of cultures across the globe that share a common language. Sure, English is the lingua franca for business across the globe, but Spanish is a passport to places all around the globe with giant diversity in food, culture, and tradition. Making a game usable by Spanish speakers goes way beyond helping our fellow Spanish speaking Americans- it’s a gateway to talking to the planet.

Language Accessibility Is Great for Everyone

When you think about features like voiceovers, glossaries, and a focus on readability in text, you don’t just help ELL users, you also help players with reading challenges, visual disabilities, and…everyone else. The best accessibility features can add depth to a play experience and keep users connected and engaged.

Idioms Are Tricky Business

As a native English speaker, idioms are the cat’s pajamas. They add personality and humor to language…but they can also be alienating. I’ve never seen a cat in pajamas, and if that little turn of phrase wasn’t already stored in my brain, I’d be lost. Spend extra care to make sure the idioms you employ in a game can help keep your language clear, friendly, and accessible.

Inclusive Dialogue Makes for Better Games

We had teachers, professors, dignitaries, and developers around a table. You might think there would be some conflict or discord, but I was delighted just how dedicated everyone there was to talking about practical, fun, and positive changes for Do I Have a Right? to make it not just a translation project, but an across the board better game. If you’re working on something, try and find some new fresh perspectives outside your studio to talk about their play experience. I promise you’ll walk away with new great ideas!

I’d like to thank everyone at the ELL convening. I was there to lend my game expertise, but it truly was a learning experience for me, and made me a better designer. Thank you so much everyone, and thank you iCivics!

IMG 1218

Photo Credit: Amber Coleman-Mortley, iCivics

 

You Might Also Like
ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.

ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.