< Back to Blog shannon weaver September 13, 2022 // Filament Staff Shannon is a Digital Art graduate from Pennsylvania where she studied 2D animation, concept art, and character design. She loves working as part of a team to create and share works that bring people together.
edtechgamebasedlearninggamedevstaffinsightsvr We Won a Webby – Check Out Our 5-Word Victory Speech! We made the game. We won the Webby. And now – we’re in full celebration mode! 🎉 (Image credit: Giphy) Wondering what’s with all the hubbub? Breaking Boundaries in Science, our VR celebration of some of history’s most renowned women in STEM, has won the coveted People’s Voice Award for “Best Game: Education” at the…
edtechgamebasedlearningresearch Broader Impacts and Game-Based Learning Find out how NSF SBIR grant recipients can harness the power of game-based learning to achieve their broader impacts goals!
edtechgamebasedlearninggamedesigngamedevsimulationstaffinsightstrainingvr Gamification vs. Game-Based Learning When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching…