< Back to Blog shannon weaver September 13, 2022 // Filament Staff Shannon is a Digital Art graduate from Pennsylvania where she studied 2D animation, concept art, and character design. She loves working as part of a team to create and share works that bring people together.
edtechgamebasedlearninggamedevproductionstaffinsights Behind-the-Screens: An Inside Look at our Project Management Approach Curious about what it’s like to create a learning game alongside our team? Today we’re offering a look into our processes for creating engaging, efficacious learning games – something we’ve been doing exclusively for nearly 15 years! It’s a chance for us to reflect on how we approach the act of making, and an opportunity…
edtechgamebasedlearningk12 5 Resources for Using Games in Remote Learning (Part 2) Though we’ve made it past the swift transitions necessary at the start of the 2020 pandemic, K-12 institutions are still adapting to their student’s needs and their state’s guidelines for safety. In fact, Chalkbeat reports “Nearly all of the nation’s 20 largest school districts will have a remote option this fall, with at least half…
adultlearningedtechgamebasedlearningk12 What’s New in Game-based Learning – May 2022 Happy May, Filamentarians! We’re here to ring in the new month with a sunny new installment of What’s New in Game-based Learning. In the world of educational games for impact, there are always new developments to celebrate. Whether it be advances in assistive technology, AR/VR for learning and training, or another digital breakthrough, each month…