< Back to Blog shannon weaver September 13, 2022 // Filament Staff Shannon is a Digital Art graduate from Pennsylvania where she studied 2D animation, concept art, and character design. She loves working as part of a team to create and share works that bring people together.
edtechgamebasedlearninggamedevhowtoproductionstaffinsights Baby Steps in Game Development: Discovery-Only, Alpha Release, Prototype, or MVP? Whether you want to test the market with your new impact game or need something to impress your funders, sometimes you want to make a smaller initial investment in your game before you commit to taking it to Gold. The good news is that you have some options to consider when you want to take…
artdesigngamedevstaffinsights Five Years of Game Art When I was hired here at Filament five years ago, I had a lot to learn. Back then, the first tool I learned was Flash. You remember Adobe Flash, right? In recent times it has put on a new logo and has been masquerading around as “Animate CC” but lo, it is the exact same…
careersgamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Working with HR Hi, I’m Sarah! In addition to making sure the office keeps running, rearranging people’s schedules so that we can make appointments with outside clients, and running the phones, I also operate as on-site HR for Filament Games. I deal with posting jobs, job applications, and constructing offer letters. For all you job seekers out there,…