< Back to Blog shannon weaver September 13, 2022 // Filament Staff Shannon is a Digital Art graduate from Pennsylvania where she studied 2D animation, concept art, and character design. She loves working as part of a team to create and share works that bring people together.
careersgamedevlocal Local Spotlight: WGA Professional Development Day Calling all Wisconsin-based game developers – the Wisconsin Games Alliance’s Professional Development Day kicks off on Friday October 18th, 2019! Hosted at StartingBlock Madison and featuring two unique workshops on Unreal Engine 4 development fundamentals and version control for game devs, the all-day event is a must-attend for developers of all backgrounds and levels of…
adultlearningedtechgamebasedlearningk12staffinsights Game-Based Learning in the World Video Game Hall of Fame What are some of your favorite video games of all time? 🤔 (Image credit: Giphy) Myself? I’m partial to the sprawling seascapes of The Legend of Zelda: The Wind Waker, a childhood favorite with a jaw-dropping cel shaded art style. My colleague Brandon Pittser, on the other hand, would likely point to the pure platforming…
edtechengineeringgamebasedlearninggamedesigngamedevhowtoproductionstaffinsights Taking Your Game From Version 1.0 to 2.0 I have written about the importance of considering cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Before developing ideas on how to best position your project for…