Arthur Low
Arthur contributed to countless projects in either advisory or lead engineer roles during his tenure at Filament Games. When not working on Filament's internal products, he directed the professional development of the studio's other engineers and oversaw some of the more challenging technical aspects of our ambitious products. Arthur's core competency revolves around framework and game engine development including graphics and networking. He holds a BS in Computer Science with a focus on Real-Time Interactive Simulation and Mathematics from DigiPen Institute of Technology.