Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
Communication is a critical aspect of any collaborative enterprise, and game development is no exception to that rule.
For when you have too many things to do and not enough time to decide which to do first.
In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression.