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Filament Games | Educational Game Developer

ESA Heartland Series: An Interview with Dan White

Note: This interview first appeared in the Entertainment Software Association blog. Showcasing the geographic diversity of the video game industry, the Heartland Series features interviews with video game publishers, developers, and innovators from across America, highlighting the groundbreaking work and innovation they bring to every corner of the nation. This month, ESA asked Dan White,…

Filament Games | Educational Game Developer

Unity for Education – An Interview with Jessica Lindl

The Filament Games blog team recently sat down to talk with Jessica Lindl, Global Head of Education at Unity, to talk through their plans and aspirations around the education industry. Here’s what she had to say: Tell us about yourself. What’s your professional background? I’ve spent my entire career in Education. From the beginning, I’ve…

Filament Games | Educational Game Developer

Bloom’s Taxonomy and 21st Century Skills

We draw on quite a few paradigms of thought when we develop games, and fortunately for us there is no shortage of taxonomies and frameworks to be found in the realm of education. Recently, during a casual discussion of educational frameworks (yes, we’re nerds) we decided it might be worth highlighting a few with regards to…

Filament Games | Educational Game Developers

How VR Changes Learning

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

Filament Games | Educational Game Developer

Building Creative Practices: Strategies for Communication

Welcome back to Building Creative Practices! In my last semi-regular installment, I discussed strategies for creating Psychological Safety in the workplace, which at a high level is simply a way to get your team to operate in such a way that no one on the team is scared to speak their minds. I talked about effective…

Filament Games | Educational Game Developer

Hiring Top Talent in QA

While it’s certainly true that good testers can come from anywhere and with any background, it is not true that anyone can be a good tester. Testing may not require a specialized degree or years of formal training, but it does require a specific set of skills that not everyone possesses. Many organizations hire young…

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