Do I Have A Right?

Do I Have a Right? is a civics learning game developed with iCivics that teaches constitutional law through interactive legal scenarios. Players run a law firm, determine whether clients’ rights have been violated, and argue cases based on the Bill of Rights.

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Platform:
mobile
web
Subject:
civics
Genre:
strategy
Art:
2d
Release:
2010
Age:
adolescents

Nationally-recognized game-based learning platform & games for teaching civics

Retired Supreme Court Justice Sandra Day O'Connor founded iCivics in 2009 with one mission: to reimagine civic education through interactive and engaging learning game-based learning resources. Offering a suite of over 20 web and mobile civics learning games covering topics from the federal to local level, iCivics is the largest and most active game-based learning platform in the world. Not only is the platform popular, it is also trusted by educators: when surveyed, 95% of teachers said that iCivics is a trusted and non-partisan resource which fosters civil conversations about current events in their classrooms.

Learning focus

Constitutional Law, Bill of Rights, Legal Reasoning, Judicial Process

GAME FEATURES

Evaluate constitutional rights claims

Determine whether potential clients have a protected right.

Match cases to legal expertise

Assign clients to lawyers best suited to their constitutional issue.

Argue cases using the Bill of Rights

Apply constitutional amendments to win cases.

Access expanded accessibility and language options

Play in Spanish, use English voice-over, and engage with embedded scaffolds for language learners and struggling readers.

Core Learning Outcomes:

  • Identify rights protected by the United States Constitution
  • Apply the Bill of Rights to real-world legal scenarios
  • Distinguish between different types of constitutional claims
  • Practice reasoning and decision making based on legal principles
Why This Project Matters

Understanding constitutional rights is essential for informed civic participation. Do I Have a Right? gives learners repeated practice applying the Bill of Rights in realistic contexts while supporting accessibility through multilingual and scaffolded design.

Measured Impact Across Contexts

5%
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Awards & Recognition

"Filament's attention to mission and commitment to creating top-shelf learning experiences has resulted in an extremely productiv e partnership. They understand the complexity of serving educators while meeting our organizational goals."

Carrie Ray-Hill
Director of Digital Learning, iCivics

Partner with a proven leader

If you’re exploring educational games, digital learning tools, or interactive simulations, Filament Games can help you design and build experiences that deliver measurable impact.

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