Race to Ratify

Race to Ratify is a civics learning game developed with iCivics that focuses on the debate over ratifying the U.S. Constitution. Players take on the role of a pamphleteer aligned with either the Federalists or Anti-Federalists, traveling across the thirteen states to gather arguments and influence public opinion.

Play
Platform:
mobile
web
Subject:
civics
Genre:
strategy
Art:
2d
Release:
2019
Age:
adolescents

Nationally-recognized game-based learning platform & games for teaching civics

Race to Ratify is a civics learning game developed with iCivics that focuses on the debate over ratifying the U.S. Constitution. Players take on the role of a pamphleteer aligned with either the Federalists or Anti-Federalists, traveling across the thirteen states to gather arguments and influence public opinion. This simulation requires players to analyze the core ideological conflicts of the era, such as the balance between state and federal power, to effectively persuade a divided colonial public.

Learning focus

Constitutional Ratification, Federalist vs. Anti-Federalist Debates, Persuasive Writing, Historical Inquiry

GAME FEATURES

Choose a political position

Align with the Federalists or Anti-Federalists to frame arguments about ratification.

Travel between states

Visit different states to hear perspectives from varied characters.

Gather and organize arguments

Collect ideas that support or challenge the proposed Constitution.

Publish persuasive pamphlets

Craft written arguments to influence state decisions on ratification.

Core Learning Outcomes:

  • Identify key arguments for and against ratifying the Constitution
  • Analyze perspectives represented in the ratification debate
  • Explain the role of persuasion in political decision making
  • Connect state-level decisions to national outcomes
Why This Project Matters

The ratification of the Constitution was shaped by public debate rather than unanimous agreement. Race to Ratify helps learners understand how political ideas spread and influenced state decisions by placing them in an active role within the historical argument process.

Measured Impact Across Contexts

5%
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5%
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5%
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Awards & Recognition

"Filament's attention to mission and commitment to creating top-shelf learning experiences has resulted in an extremely productiv e partnership. They understand the complexity of serving educators while meeting our organizational goals."

Carrie Ray-Hill
Director of Digital Learning, iCivics

Partner with a proven leader

If you’re exploring educational games, digital learning tools, or interactive simulations, Filament Games can help you design and build experiences that deliver measurable impact.

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